Spells are unpredictable and magic has consequences in this inventive collection of ten short stories, only three of which have been published previously. In the title story, an eighth-grade boy gets surprising results after he goes on-line to purchase a curse to get even with a girl who embarrassed him publicly. In other stories, a magic acorn allows a game warden to understand the speech of animals, charms used to steal a beau lead to tragedy, and witch hunters seek to eliminate all unauthorized miracles. Varying widely in both mood and setting, most of the stories twist and turn, with characters experiencing unexpected results from their involvement in magic. Some of the stories would make great read-alouds. An introduction reveals the author's difficulty in choosing titles, and an afterword details the origins of her ideas. The cover art is striking and eclectic, portraying a white-haired witch working at her computer while her black cat plays with the mouse. VOYA Codes: 4Q 3P M J (Better than most, marred only by occasional lapses, Will appeal with pushing, Middle School-defined as grades 6 to 8 and Junior High-defined as grades 7 to 9).
[set star] "Features confident storytelling and suprise endings."--School Library Journal.
"This collection of ten witchy tales has something to appeal to everyone . . . The tone . . . varies from funny to haunting, rueful to gothic . . . [For] readers who are ready for some sophisticated tales of the supernatural."--The Bulletin