ISBN-10:
0820478237
ISBN-13:
9780820478234
Pub. Date:
03/22/2006
Publisher:
Peter Lang Inc., International Academic Publishers
Cutting Code: Software and Sociality

Cutting Code: Software and Sociality

by Adrian MacKenzieAdrian MacKenzie

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Overview

Software has often been marginalized in accounts of digital cultures and network societies. Although software is everywhere, it is hard to say what it actually is. Cutting Code: Software and Sociality is one of the first books to treat software seriously as a full-blown cultural process and as a subtly powerful material in contemporary communication. From deCSS to Java, from Linux to Extreme Programming, this book analyses software artworks, operating systems, commercial products, infrastructures, and programming practices. It explores social forms, identities, materialities, and power relations associated with software, and it asks how software provokes the re-thinking of production, consumption and distribution as entwined cultural processes. Cutting Code argues that analysis of code as a mosaic of algorithms, protocols, infrastructures, and programming conventions offers valuable insights into how contemporary social formations invent new kinds of personhood and new ways of acting.

Product Details

ISBN-13: 9780820478234
Publisher: Peter Lang Inc., International Academic Publishers
Publication date: 03/22/2006
Series: Digital Formations Series , #30
Edition description: New Edition
Pages: 216
Product dimensions: 5.91(w) x 8.86(h) x 0.02(d)

About the Author

Adrian Mackenzie researches and teaches in the Institute for Cultural Research, Lancaster University. He has degrees in science and philosophy, and received his Ph.D in philosophy from Sydney University. In addition to professional experience as a software developer, he is author of Transductions: Bodies and Machines at Speed (2002), and numerous scholarly articles.

Table of Contents

Introduction: Softwarily – Opening Code: Expression and Execution in Software – Algorithms: Sequence and Convolution – Kernel: Code in Time and Space – Java: Practical Virtuality – "Pits" and "Traders": Infrastructures in Software – Extreme Programming: Code as Prototype for Software – Conclusion – Notes – References – Index.

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