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Cyberia
     

Cyberia

4.3 3
by Chris Lynch
 

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From National Book Award nominee Chris Lynch, the third action-and-humor-filled futuristic series about talking pets who are tired of being pets ... and the boy who must help them.

Zane and his animal comrades have foiled Dr. Gristle's terrible plots twice--he can't talk to animals, and he can't get at the heart of what makes them wild. Zane can talk to them. He

Overview


From National Book Award nominee Chris Lynch, the third action-and-humor-filled futuristic series about talking pets who are tired of being pets ... and the boy who must help them.

Zane and his animal comrades have foiled Dr. Gristle's terrible plots twice--he can't talk to animals, and he can't get at the heart of what makes them wild. Zane can talk to them. He can understand them. He almost is one. Almost.
Zane keeps getting in Dr. Gristle's way though - and he's being sent as far out of the way as Gristle can get him. In fact, he's being sent right into the middle of a new plot of the bad doctor's--and in his new, utterly foreign surroundings, he's entirely too human.

Editorial Reviews

Children's Literature - Jennifer Waldrop
The third book and final book in the "Cyberia" trilogy about Zane, the boy who can communicate with animals, finds him in a completely new environment, but battling the same nemesis, Dr. Gristle. His parents send Zane to camp in hopes of calming his wild ways. At first, Zane is excited to be able to go outdoors, but he soon realizes that something is amiss at the camp, all of the animals are strangely angry. When he finds out that the animals are being purposely riled by the brother of Dr. Gristle, also the owner of the camp, Zane finds himself at odds once again with the doctor (and his parents' wishes). As with the first two, this third book is fun and fast paced. The character of Zane is always plucky and never irritating. The action is smart and original. Featuring a new friend and a new adventure, Prime Evil is a great conclusion to the original trilogy. Reviewer: Jennifer Waldrop
School Library Journal
Gr 4�6—As punishment for foiling Dr. Gristle's evil plans in Cyberia (2008) and Monkey See, Monkey Don't (2009, both Scholastic), Zane is now being sent to "camp"...outside! In a world full of technology, it has become unthinkable to actually go outdoors. Zane, however, sees the opportunity as an adventure-until he arrives and finds himself living in a barn with hostile animal roommates. Able to communicate with them, he tries to reason them into a better mood, but this is an impossible task since Dr. Gristle's brother, Bucky, and his wife are purposely riling the creatures into a frenzy. As Zane learns more about the angry animals' conditions on the ranch, he discovers Dr. Gristle's newest plot to use "CattleLivid Converters" as an energy source. With the help of new friend, Edmund, Zane hopes to thwart the evil doctor's plans once and for all. Lynch finishes the trilogy with another fun science-fiction adventure. Full of slapstick humor and an interesting plot, this is a sure winner for fans of the first two books.—Jessica Miller, New Britain Public Library, CT

Product Details

ISBN-13:
9780545027953
Publisher:
Scholastic, Inc.
Publication date:
11/01/2010
Series:
Cyberia Series
Pages:
160
Product dimensions:
5.70(w) x 8.30(h) x 0.70(d)
Lexile:
760L (what's this?)
Age Range:
8 - 12 Years

Related Subjects

Meet the Author


Chris Lynch is the author of numerous acclaimed books for middle-grade and teen readers, including the Cyberia series and the National Book Award finalist INEXCUSABLE. He teaches in the Lesley University creative writing MFA program, and divides his time between Massachusetts and Scotland.

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Cyberia 4.3 out of 5 based on 0 ratings. 3 reviews.
TeensReadToo More than 1 year ago
Zane lives in the future where everything is networked and microchipped, computers are responsible for telling you when you need to go to the bathroom, telling you what you're temperature is, adjusting your food so you're not gassy, and performing other such daily functions. His parents are wired, too, but he never gets to see them unless he has an appointment. When Zane receives a gizzard chip that synchronizes all of his information feeds, he starts picking up on extra information. With only his dog, Hugo, for companionship, Zane is excited to be able to understand his dog's speech. Hugo, however, starts telling Zane about how Dr. Gristle, the vet who put the dog's microchip in, has been performing twisted techno-experiments on animals in hopes of harnessing their abilities for government use - and that Zane is the only one who can rescue them. With technology that can be tapped in to and watch your every move, will Zane manage to rescue the animals? A great, fast-paced adventure for technology junkies. The characters are well-developed, and the story is unique and gripping. Readers who like science fiction, adventure, and action will like reading CYBERIA.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
This is a very good book. I like it alot. It's also very exciting and funny.