This supplement presents an inexhaustible source of new rules to introduce into your Dungeons & Dragons game. Inside are ideas, options, and alternatives to the standard D&D rules you can choose from to fit your campaign's style of play. From variant classes, races, feats, and abilities to alternate spellcasting systems, combat and campaign options, Unearthed Arcana offers a tremendous array of material for you to explore.
Most Helpful Customer Reviews
'Get ready to drink from the fire hose!' This is the first sentence of this book and, indeed, there is so much info in this book that you couldn't possibly use it in a single campaign. That's a good thing, of course. There is enough info in here for players to try a heap of different variants. To be honest, there are actually some variants in here that I really don't like at all. But the HUGE amount of good stuff outweighs the bad and makes the book still worth the price. The variant races for each climate (eg. jungle dwarves, desert elves, arctic gnomes, etc.) and the variant totems classes for barbarian are awesome. A highly recommended book.