Wren is living in Greenstone under the temporary care of Charles and Mol, and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher’s final blow … until a man named Haiku walks into the Samurai McGann, looking for Three.
After learning of Three’s fate, Asher’s ascension, and Wren’s gift, Haiku offers his help, and together they set out to find the remnants of House Eight and convince them to help.
As Cass and the few who survived the fall of Morningside face overwhelming odds to escape Asher and the Weir, they realize it is impossible…until their daring and probably suicidal plan to strike turns out to have surprising results and unexpected discoveries.
File Under: Science Fiction [ Third of Three / Nil Desperandum / Against the Weir / Charles the First ]
About the Author
Jay Posey is a narrative designer, author, and screenwriter. Currently employed as Senior Narrative Designer at Red Storm Entertainment, he's spent about 8 years writing and designing for Tom Clancy's award-winning Ghost Recon and Rainbow Six franchises. He started in the video game industry in 1998, and has been writing professionally for over a decade.
A contributing author to the book Professional Techniques for Video Game Writing, Jay has lectured at conferences, colleges, and universities, on topics ranging from basic creative writing skills to advanced material specific to the video game industry. The author lives in Durham, NC.
Most Helpful Customer Reviews
Great series. Sad about three but kept me hooked.
Good end of the story ,