Design for How People Learn

Design for How People Learn

by Julie Dirksen
Design for How People Learn

Design for How People Learn

by Julie Dirksen

Paperback

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Overview

Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems.

In Design For How People Learn, Second Edition, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for evaluating learning, such as how and when to use tests. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn, Second Edition will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Product Details

ISBN-13: 9780134211282
Publisher: Pearson Education
Publication date: 12/07/2015
Series: Voices That Matter
Pages: 304
Sales rank: 122,572
Product dimensions: 7.00(w) x 8.90(h) x 0.60(d)

About the Author

Julie Dirksen is an independent consultant and instructional designer with more than 15 years experience creating highly interactive e-Learning experiences for clients ranging from Fortune 50 companies, to innovative technology startups, to major grant-funded research initiatives.

Ms. Dirksen holds an M.S. degree in Instructional Systems Technology from Indiana University. She is also an adjunct faculty member in the Visualization Department at the Minneapolis College of Art and Design, where she has designed and taught courses in Project Management, Instructional Design and Cognitive Psychology.

Table of Contents

Chapter 1: Where do we start?

Chapter 2: Who are your learners?

Chapter 3: What is the goal?

Chapter 4: How do we remember?

Chapter 5: How do you get their attention?

Chapter 6: Design for knowledge

Chapter 7: Design for skills

Chapter 8: Design for habit - NEW!

Chapter 9: Design for motivation

Chapter 10: Design for environment

Chapter 11: Evaluating learning - NEW!

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