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The first comprehensive, systematic, illustrated guide to designing games and simulations for use in teaching, training, policy-making and research. Greenblat covers both model development and how to translate a model into a game format. She covers such practical steps as: setting up objectives; making decisions about representation; how to construct, field test and modify the game/simulation; how to prepare it for use by others - including preparation of an operator's manual and arranging its publication.
The key element of Designing Games and Simulations is the extensive set of illustrative materials. Four case studies of design are described at length; more than 70 games and simulations are used as examples and 9
|Product dimensions:||6.50(w) x 1.50(h) x 9.50(d)|
Table of Contents
Introduction An Approach to Game DesignThe 'What' and 'Why' of GamingSeeking an Appropriate Gaming-SimulationAn Overview of the Design ProcessSetting Objectives and ParametersModel DevelopmentDecisions about Representation Questions of StyleDecisions about Representation Questions of FormFrom Representation to Construction The Four Case Studies ContinuedConstruction and ModificationPreparing Your Gaming-Simulation for Use by Others