Digital Culture and Society: Vol. 1, Issue 1 - Digital Material/ism

Digital Culture and Society: Vol. 1, Issue 1 - Digital Material/ism

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Overview

Digital Culture & Society is a refereed international journal fostering discussion about the ways in which digital technologies, platforms, and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiry into digital media theory. The journal provides a venue for publication of interdisciplinary research, developments in contemporary theory, and methodological innovation in digital media studies. It invites reflection on how culture evolves through the use of digital technology, and how conversely culture influences the development of digital technology itself. The inaugural issue Digital Material/ism presents methodological and theoretical insights into digital materiality and materialism.


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Product Details

ISBN-13: 9783837631531
Publication date: 01/26/2016
Series: Digital Society
Pages: 200
Product dimensions: 6.10(w) x 9.40(h) x 0.70(d)
Age Range: 18 Years

About the Author

Ramón Reichert teaches new media and digital culture at the University of Vienna. His research explores the various intersections between new media, visual culture, and identity politics with a specific interest in web economies, software studies, social media, digital (social) methods, and issue mapping online.

Annika Richterich is an assistant professor in digital culture at Maastricht University. Her research focuses on practices of collaboration, learning, and innovation in hacking communities.

Pablo Abend is a postdoctoral reseacher in the project "Modding and Editor-Games" at the University of Cologne. His research interests include game studies, geomedia, and participatory media cultures.

Mathias Fuchs is professor of art and civic media and director of the Gamification Lab at Leuphana University, Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies.

Karin Wenz is assistant professor of media culture at Maastricht University and director of studies of the MA in Media Culture. Her research fields are digital media, media aesthetics, digital games, hacking and making communities.

Table of Contents

Introduction: Digital Materialism Ramón Reichert Annika Richterich 5

I Software/Code Studies and Digital Material

Unearthing Techno-Ecology: On the Possibility of a Technical Media Philosophy of Ecology Tim Barker Conor McKeown 21

Reciprocal Materiality and the Body of Code: A Close Reading of the American Standard Code for Information Interchange (ASCII) Till A. Heilmann 39

II The Material of the Digital and Emerging Practices

Swipe to Unlock: How the Materiality of the Touchscreen Frames Media Use and Corresponding Perceptions of Media Content Stefan Werning 55

Towards an Integrated Theory of the Cyber-Urban: Digital Materiality and Networked Media at Multiple Scales Laura Forlano 73

III Methodological and Conceptual Reflections

Technological Materiality and Assumptions About 'Active' Human Agency Grant Bollmer 95

Interpreting an Improper Materialism: On Aesthesis, Synesthesia and the Digital Ashley Scarlett 111

Towards a Relational Materialism: A Reflection on Language, Relations and the Digital Yuk Hui 131

IV Entering the Field

Signs o' the Times: The Software of Philology and a Philology of Software Moritz Hitter 151

From Her (2013) to Viv the Global Brain: Becoming Material, Unfolding Experience through Radical Empiricism and Process Philosophy Evelyn Wan 165

Material Agency in User-Centred Design Practices: High School Students Improvising (with) Smart Sensor Prototypes Sabrina Sauer 187

V In Conversation with

A Geology of Media and a New Materialism Jussi Parikka in Conversation Annika Richterich 213

Information Politics Tim Jordan in Conversation Karin Wenz 227

Biographical Notes 239

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