On St. Lazarus's Eve, when elite citizens gather at the Rainbow Opera to experience the sweet dream of Homecoming, Laura, determined to show them the truth, plunges them into the nightmare used to control the convict workers. The event marks the first blow in the battle for control of the Place, the source of dreams. Then, when Laura's cousin, Rose, uncovers evidence that the government has been building a secret rail line deep into the Place, Laura follows it to find out what lies at its end. As she struggles to counter the government's sinister plans, a deeper mystery surfaces, a puzzle only Laura can unravel, a puzzle having to do with the very nature of the Place. What is the Place, after all? And what does it want from her?
Inventive and richly imagined, Elizabeth Knox's Dreamquake, dramatic conclusion to the Dreamhunter Duet, will satisfy readers – whether or not they've read Book One.
"It is like nothing else I've ever read." Stephenie Meyer, The Twilight Saga
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DreamquakeBook Two of the Dreamhunter Duet
By Knox, Elizabeth
Farrar, Straus and Giroux (BYR)Copyright © 2007 Knox, Elizabeth
All right reserved.
The stand of trees Laura had picked as a landmark was getting closer, but only very slowly. She sighed and picked up her pace. She was hungry, but that was no excuse for dragging her feet and daydreaming.
A while later, when she'd raised a sweat and her mind was just idling, the thought that had been trailing her for days – possibly since Rose first told her about the "surplus rails" – finally caught up with her. She remembered that the Grand Patriarch had asked her about the "Depot."
Laura raised her head and squinted up the line. The "Depot" wasn't the name of a dream – it was a destination, where something was stored.
What else had the Grand Patriarch said? There was something else, a name from a rumor, because hadn't the Grand Patriarch said that most of his intelligence came from rumors?
Laura stopped walking when the word came into her head. She stood still, shivering and short of breath. The world darkened around her as her pupils contracted. Dread had crept up and pounced on her. And, now that she was still, she understood that her footsteps had masked a vibration.
A steely rolling was coming from the line behind her.
Laura spun to face back along the line. She saw the handcar bearing down upon her, fast. Riding on it were six rangers.
Excerpted from Dreamquake by Knox, Elizabeth Copyright © 2007 by Knox, Elizabeth. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
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Table of Contents
ContentsPart I The Isle of the Temple,
Part II Foreigner's North,
Part III Summer and Christmas,
Part IV The Depot,
Part V The Gate,
Part VI Epidemic Contentment,
Part VII Lazarus Hame,
Reading Group Guide
Laura comes from a world similar to our own except for one difference: it is next to the Place, an unfathomable land that fosters dreams of every kind and is inaccessible to all but a select few, the dreamhunters. These are individuals with special gifts: the ability to catch larger than-life dreams and relay them to audiences in the magnificent dream palace, the Rainbow Opera. People travel from all around to experience the benefits of the hunters' unique visions.
In Dreamhunter, Book One, fifteen-year-old Laura and her cousin Rose, daughters of dreamhunters, are eligible to test themselves at the Place and find out whether they qualify for the passage. But nothing can prepare them for what they are about to discover. For within the Place lies a horrific secret kept hidden by corrupt members of the government. And when Laura's father disappears, she realizes that this secret has the power to destroy everyone she loves. In Dreamquake, Book Two, Laura and Rose discover that the government has built a railroad leading deep into the Place, and Laura decides to follow the line to its end. As she attempts to discern the government's sinister plans, a deeper mystery unfolds, one that only Laura can solve, and it involves the very origin of the Place. What is the Place exactly? And what does it want from Laura?
In the midst of a fascinating landscape, Laura's dreamy childhood is ending and a nightmare beginning. These rich novels, filled with beauty, danger, politics, and intrigue, lead to a powerful crescendo and finally to a dramatic and satisfying conclusion.
1. In the Dreamhunter Duet, dreams are bought and sold as commodities. How are these dreams similar to television programs or movies in our modern society?
2. The Dreamhunter Duet is set in the early twentieth century. How does the historical setting affect the story? How would it be different if it were during the present time?
3. How do different groups of people—the Church, the Regulatory Body, dreamhunters themselves, and the general public—react differently to the industry of dreamhunting? What are the motives behind their reactions?
4. Both books in the Dreamhunter Duet are complex, with several storylines that come together seamlessly. How do these simultaneous storylines affect the books' progression
5. Laura is a teenager, yet she works in an adult field as a dreamhunter. How does she change and develop through her experiences? Would her choices have been different if she'd been ten years older?
6. Though Rose and Laura are first cousins and good friends, they are very different people. How are their differences and similarities apparent on their separate paths—dreamhunter versus debutante? How would the story change if Rose were the dreamhunter and Laura the debutante?
7. When Laura realizes that the Regulatory Body is using nightmares as a form of punishment for prisoners, she decides to let people know about it by overdreaming her aunt at the Rainbow Opera and sharing the nightmare with the well-to-do audience. What result does this have? What other courses of action could Laura have taken?
8. The public officials and the Regulatory Body that oversee dreamhunters use dreams to punish people and to control popular thought. Debate whether or not the government should use dreams for these purposes.
9. What role does the Sandman play? How is he symbolic?
10. If dreams were available today as a form of entertainment, how would the public react to them? How would the government? Would you attend a performance at a dream theater?