Drowned Wednesday (Keys to the Kingdom Series #3)

Drowned Wednesday (Keys to the Kingdom Series #3)

by Garth Nix


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The next spellbinding book in best-selling author Garth Nix's magical Keys to the Kingdom series . . . now in hardcover!

Everyone is after Arthur Penhaligon. Strange pirates. Shadowy creatures. And Drowned Wednesday, whose gluttony threatens both her world and Arthur's.

With his unlimited imagination and thrilling storytelling, Garth Nix has created a character and a world that become even more compelling with each book. As Arthur gets closer to the heart of his quest, the suspense and mystery grow more and more intense....

Product Details

ISBN-13: 9780439700863
Publisher: Scholastic, Inc.
Publication date: 02/15/2005
Series: Keys to the Kingdom Series , #3
Pages: 400
Product dimensions: 6.30(w) x 7.70(h) x 1.30(d)
Lexile: 840L (what's this?)
Age Range: 9 - 12 Years

About the Author

Garth Nix is the New York Times best-selling author of the Seventh Tower series, as well as the acclaimed novels SABRIEL, LIRAEL, and ABHORSEN. He lives in Sydney, Australia, with his wife and children.

Read an Excerpt


A three-masted square-rigger with iridiscent green sails that shone by day or night, the Flying Mantis was a fast and lucky ship. She sailed the Border Sea of the House, which meant she could also sail any ocean, sea, lake, river, or other navigable stretch of liquid on any of the millions of worlds of the Secondary Realms.

On this voyage, the Flying Mantis was cleaving through the deep blue waters of the Border Sea, heading for Port Wednesday. Her holds were stuffed with goods bought beyond the House and illnesses salvaged from the Border Sea’s grasping waters. There were valuables under her hatches: tea and wine and coffee and spices, treats for the Denizens of the House. But her strongroom held the real treasure: coughs and sniffles and ugly rashes and strange stuttering diseases, all fixed into pills, snuff, or whalebone charms.

With such rich cargo, the crew were nervous and the lookouts red-eyed and anxious. The Border Sea was no longer safe, not since the unfortunate transformation of Lady Wednesday several thousand years before and the consequent flooding of the Sea’s old shore. Wednesday’s Noon and Dusk had been missing ever since, along with many of Wednesday’s other servants, who used to police the Border Sea.

Now the waters swarmed with unlicensed salvagers and traders, some who would happily turn to a bit of casual piracy. To make matters worse, there were full-time pirates around as well. Human ones, who had somehow gotten through the Line of Storms and into the Border Sea from some earthly ocean.

These pirates were still mortal (unlike the Denizens) but they had managed to learn some House sorcery and were foolish enough to dabble in the use of Nothing. This made them dangerous, and if they had the numbers, their human ferocity and reckless use of Nothing-fuelled magic would usually defeat their more cautious Denizen foes.

The Flying Mantis had lookouts in the fighting tops of each of its three masts, one in the forepeak, and several on the quarter deck. It was their task to watch for pirates, strange weather, and the worst of all things -- the emergence of Drowned Wednesday, as Lady Wednesday was now known.

Most of the ships that now sailed the Border Sea had incompetent lookouts and inferior crews. After the Deluge, when the Border Sea swept over nine-tenths of Wednesday’s shore-based wharves, warehouses, counting rooms, and offices, more than a thousand of the higher rooms had been rapidly converted into ships. All these ships were crewed by former stevedores, clerks, rackers, counters, tally-hands, sweepers, and managers. Though they’d had several thousand years of practice, these Denizens were still poor sailors.

But not the crew of the Flying Mantis. She was one of Wednesday’s original forty-nine ships, commissioned and built to the Architect’s design. Her crew members were nautical Denizens, themselves made expressly to sail the Border Sea and beyond. Her Captain was none other than Heraclius Swell, 15,287th in precedence within the House, a Denizen only a shade of a degree lower than Wednesday’s Dusk.

So when the mizzen-top lookout shouted, "Something big...err...not that big...closing off the port bow...underwater!" both Captain and crew reacted as well-trained professionals of long experience.

"All hands!" roared the mate who had the watch. "Beat to quarters!"

His cry was taken up by the lookouts and the sailors on deck, followed only seconds later by the sharp rattle of a drum as the ship’s boy abandoned his boot polish and the Captain’s boots to take up his sticks.

Denizens burst out from belowdecks. Some leapt to the rigging to climb aloft, ready to work the sails. Some stood by the armory to receive their crossbows and cutlasses. Others raced to load and run out the guns, though the Flying Mantis only had eight working cannon of its usual complement of sixteen. Guns and gunpowder that worked in the House were very hard to come by, and always contained dangerous specks of Nothing. Since the toppling of Grim Tuesday fourteen months before, powder was in very short supply. Some said it was no longer being made, and some said it was being stockpiled for war by the mysterious Lord Arthur, who now ruled both the Lower House and the Far Reaches.

Captain Swell climbed onto the quarterdeck as the cannons rumbled out on the main deck, their red wooden wheels squealing in complaint. He was a very tall Denizen, even in stockinged feet, who always wore the full dress coat of an admiral from a small country on a small world in a remote corner of the Secondary Realms. It was turquoise blue, nipped in very tightly at the waist, and had enormous quantities of gold braid on the shoulders and cuffs. Consequently Captain Swell shone even more brightly than the green sails of his ship.

"What occurs, Mister Pannikin?" Swell asked his First Mate, a Denizen as tall as he was, but considerably less handsome. At some time Pannikin had lost all his hair and one ear to a Nothing-laced explosion, and his bare skull was ridged with scars. He sometimes wore a purple woollen cap, but the crew claimed that made him look even worse.

"Mysterious submersible approaching the port bow," reported Pannikin, handing his spyglass to the Captain. "About forty feet long by my reckoning, and coursing very fast. Maybe fifty knots."

"I see," said the Captain, who had clapped the telescope to his eye. "I think it must be...yes. Milady has sent us a messenger. Stand the men down, Mister Pannikin, and prepare a side-party to welcome our illustrious visitor. Oh, and tell Albert to bring me my boots."

Mister Pannikin roared orders as Captain Swell refocused his telescope on the shape in the water. Through the powerful lens, he could clearly see a dull golden cigar-shape surging under the water toward the ship. For a second it was unclear what propelled it so quickly. Then its huge yellow-gold wings suddenly exploded ahead and pushed back, sending the creature rocketing forward, the water behind it exploding into froth.

"She’ll broach any moment," muttered one of the crewmen to his mate at the wheel behind the Captain. "Mark my words."

He was right. The creature’s wings broke the surface and gathered air instead of water. With a great flexing leap and a swirl of sea, the monster catapulted itself up higher than the Flying Mantis’s maintop. Shedding water like rain, it circled the ship, slowly descending toward the quarterdeck.

At first it looked like a golden, winged shark, all sleek motion and a fearsome, toothy maw. But as it circled, it shrank. Its cigar-shaped body bulged and changed, and the golden sheen ebbed away before other advancing colors. It became roughly human-shaped, though still with golden wings.

Then, as its wings stopped flapping and it stepped the final foot down to the deck, it assumed the shape of a very beautiful woman, though even the ship’s boy knew she was really a Denizen of high rank. She wore a riding habit of peach velvet with ruby buttons, and sharkskin riding boots complete with gilt spurs. Her straw-colored hair was restrained by a hairnet of silver wire, and she tapped her thigh nervously with a riding crop made from the elongated tail of an albino alligator.

"Captain Swell."

"Wednesday’s Dawn," replied the Captain, bending his head as he pushed one stockinged foot forward. Albert, arriving a little too late, slid along the deck and hastily tried to put the proffered foot into the boot he held.

"Not now!" hissed Pannikin, dragging the lad back by the scruff of his neck.

The Captain and Wednesday’s Dawn ignored the boy and the First Mate. They turned together to the rail and looked out at the ocean, continuing to talk while hardly looking at each other.

"I trust you have had a profitable voyage to date, Captain?"

"Well enough, Miss Dawn. May I enquire as to the happy chance that has led you to grace my vessel with your presence?"

"You may indeed, Captain. I am here upon the express command of our mistress, bearing an urgent dispatch, which I am pleased to deliver."

Dawn reached into her sleeve, which was tight enough to hold no possibility of storage, and pulled out a large thick envelope of buff paper, sealed with a knob of blue sealing wax half an inch thick.

Captain Swell took the envelope slowly, broke the seal with deliberation, and unfolded it to read the letter written on the inside. The crew was quiet as he read, the only sounds the slap of the sea against the hull, the creak of the timbers, the momentary flap of a sail, and the faint whistle of the wind in the rigging.

Everyone knew what the letter must be. Orders from Drowned Wednesday. That meant trouble, particularly as they had been spared direct orders from Wednesday for several thousand years. They were almost certainly no longer going home to Port Wednesday and the few days’ liberty they usually received while their precious cargo was sold.

Captain Swell finished the letter, shook the envelope, and picked up the two additional documents that fell out of it like doves from a conjurer’s hat.

"We are instructed to sail to a landlocked part of the Secondary Realms," the Captain said to Wednesday, the hint of a question in his voice.

"Our mistress will ensure the Sea extends there for the time it takes for your passenger to embark," replied Dawn.

"We must cross the Line of Storms both ways," added the Captain. "With a mortal passenger."

"You must," agreed Dawn. She tapped one of the documents with her riding crop. "That is a Permission that will allow a mortal to pass the Line."

"This mortal is to be treated as a personal guest of Milady?"

"He is."

"This passenger’s name will be required for my manifest."

"Unnecessary," Dawn snapped. She looked the Captain directly in the eyes. "He is a confidential guest. You have a description, a location, and specific sailing instructions drawn up personally by me. I suggest you get on with it. Unless of course you wish to challenge these orders? I could arrange an audience with Lady Wednesday if you choose."

Everyone on the ship held their breath. If the Captain chose to see Drowned Wednesday, they’d all have to go as well, and not one of them was ready for that fate.

Captain Swell hesitated for a moment. Then he slowly saluted.

"As ever, I am at Milady Wednesday’s command. Good day, Miss Dawn."

"Good day to you, Captain." Dawn’s wings stirred at her back, sending a sudden breeze around the quarterdeck. "Good luck."

"We’ll need it," whispered the helmsman to his mate as Dawn stepped up to the rail and launched herself in a long arcing dive that ended several hundred yards away in the sea, as she transformed back to a golden, winged shark.

"Mister Pannikin!" roared the Captain, though the First Mate was only a few feet away. "Stand by to make sail!"

He glanced down at the complex sailing instructions that Dawn had given him, noting the known landmarks of the Border Sea they must sight and the auguries and incantations required to sail the ship to the required place and time in the Secondary Worlds. As was the case with all of Drowned Wednesday’s regular merchant marine, the Captain was himself a sorcerer-navigator, as were his officers.

"Mmm...Bethesda Hospital...room 206...two minutes past the hour of seven. On Wednesday, of course," muttered the Captain, reading aloud to himself. "House time as per line four, corresponds with the date and year in local reckoning in the boxed corner, and where...odd name for a town...never heard of that country...what will these mortals think of next...and the world..."

He flipped the parchment over.

"Hmmph. I might have known!"

The Captain looked up and across at his running, climbing, swinging, rolling, swaying, sail-unfurling, and rope-hauling crew. They all stopped as one and looked at him.

"We sail to Earth!" shouted Captain Swell.

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Drowned Wednesday (Keys to the Kingdom Series #3) 4.4 out of 5 based on 0 ratings. 102 reviews.
Anonymous More than 1 year ago
The series was, is, and atill qill be great. I think tjis one is about the best so far. I like wensday much more than grim and monday, but some of the other trusties are much better and more interesting. I think that this book is were the plot all ties togeather.
Guest More than 1 year ago
I love this series! Its great! I wish the next book wud hurry up!
francescadefreitas on LibraryThing More than 1 year ago
Another splendid instalment, this time on the watery surface of the Border Seas.I'm glad that Leaf has a larger role here, and I'm sorry we didn't get to see more of her travels, but I enjoyed the new characters that we met here.Onwards to Thursday...
bell7 on LibraryThing More than 1 year ago
Just returned from his contest with Grim Tuesday, Arthur would really like to be left alone. His leg is in a cast, he's in the hospital again... and he's received an invitation to luncheon with Lady Wednesday. When a tidal waves sweeps his hospital bed out into the Border Sea, his friend Leaf is carried out too, only to be taken away by a ship. How can Arthur save his friend, defeat Wednesday, and get the third key?I'm enjoying re-listening to this series, narrated by Allan Corduner. He does an excellent job of giving each character a unique and appropriate voice, and retaining recurring character's voices through the various audiobooks. Drowned Wednesday was no exception, though plotwise I think it the weakest of my rereads so far. Some of the events seemed just too convenient, too easy. There wasn't the same tension as there was in the first book when Arthur had to fight Mister Monday for the key. I do enjoy the complexity of the House and small details, like the attitudes of each part of the Will which seem to fit, somehow, the type of legalese that it would contain. Definitely worth a read, or even a reread.
nmhale on LibraryThing More than 1 year ago
Warning: This review is slightly spoilerish (but I don't give away too much).When I first picked up the Keys to the Kingdom series, I wasn't expecting that much. I really enjoyed Garth Nix's Sabriel, but that seemed to be of a more serious nature. This series was clearly aimed at a younger audience. I was pleasantly surprised to discover that while the stories was simpler and the characters were younger, Nix's writing did not disappoint: the fast-paced plot was fun, a book as close to watching a movie as ever I've read, the characters were engaging and distinctive, the underdog hero was likeable and I quickly found myself rooting for him, and the plot had some surprisingly mature moments.In this third installment of the series, Arthur is drawn back to the House again, this time on Wednesday, to deal with the Trustee that presides over that day - Drowned Wednesday. Unfortunately, Lady Wednesday has for many thousands of years been in the form of a whale (thus the name Drowned) and eats anything in her path as she cruises the Border Sea, the territory she previously ruled. Pirates are another constant threat on the sea because there is no leader to enforce order. Arthur receives an invitation from Drowned Wednesday while he is in the hospital, recuperating from a broken leg (the result of his encounter with Grim Tuesday), and not long after the Border Sea literally smashes down the walls of his room and whisks him away. This time, his friend Leaf is with him, and she is pulled into that mysterious domain known as the House to share in his adventures. I loved the setting of this book, which is so different from the previous two in the series. Clearly, Nix is having a lot of fun envisioning the strange and sprawling environment that resides within the House, which is actually the center of the universe. I was also excited to see Leaf on-board for the whole ride this time. In the first two books, she was allowed just a peek into the strange world of the House; this time, she was with Arthur from the start. However, they're quickly separated and we see only periodic flashes of her. Arthur makes new allies, and some of them were very interesting (like Doctor Scamandros and the Raised Rats), but I was disappointed that we had no Suzy and little Leaf until the latter part of the novel. More of them in the next installment I hope.Nix does a nice job of creating a formula and then mixing it up. The most significant pattern is the use of the days of the week, of course: Monday can only create havoc on Mondays, Tuesday on Tuesday, and so on. In addition, every book has a new and distinct region in the house, and a new main bad guy that Arthur must somehow overcome, against great odds, and regain the key from the Trustee. In every book he meets new allies and he must find a new part of the will. However, Nix introduces new elements. In this novel, Arthur isn't actually fighting the Trustee but another big baddy. The locale is completely different, of course, and Arthur is without his usual companions. This time the Will isn't hidden away, but has instead become an odd object of worship. The formula is consistent enough to be comforting, but different enough not to be boring.I continue to find the series entertaining while being an easy read. It's an epic fantasy on a child-sized scale. I like the characters, and how they are evolving, and am interested to discover what adventures await them on Thursday.
Anduril85 on LibraryThing More than 1 year ago
Another great book for the series, book 3 for me at least was perhaps a little bit boring because it had Arthur laid up in a bed for a bit of the book and hobbling around in the rest, but for it's lack of action it was still a fun read and as I said a wonderful tradition to the series.
BrynDahlquis on LibraryThing More than 1 year ago
Arthur's back, and this time...in the middle of the ocean on a hospital bed. He meets new quirky Denizens of the House and goes on an amazing adventure across and under the Border Sea, complete with pirates and giant sea creatures!I really did enjoy Drowned Wednesday more than Grim Tuesday. The adventure was so much fun, as were the characters. The Raised Rats are some of my favorite characters in the whole series, and who doesn't love a good secret passage? It got harder and harder to put down as I continued reading.
cyderry on LibraryThing More than 1 year ago
Arthur has returned to his normal existence, in the hospital with a broken leg, when he receives an invitation from Lady Wednesday to have lunch. Not given an opportunity to refuse, Arthur and his friend, Leaf, are swept away on a tidal wave to the Border Sea where they are separated, Leaf to imprisonment on the pirate ship of Feverfew, the enemy of Lady Wednesday, and he set adrift on a treasure buoy.After being rescued, Arthur meets with Lady Wednesday, who has been transformed into a huge white whale with an insatiable appetite due to some curse put upon her by the morrow days. She has no idea where her portion of the will is, so Arthur has numerous tasks to perform - locate the third portion of the will, rescue Leaf, and resolve the curse and with these resolutions Lady Wednesday will hand over her key.The characters in this installment were entertaining, the predicaments amusing - reminiscent of Jonah and the whale, and overall great for Arthur's development as our hero.
kw50197 on LibraryThing More than 1 year ago
A funny and exciting read. I especially loved the Raised Rats here.
seph on LibraryThing More than 1 year ago
"On the third day, there were pirates." How could anyone not like a book so succinctly summed up on it's fabulous dust-jacket? Arthur is finally taking command of his own fate and calling the shots, which makes things really pick up and run in this third book of the series. I can't wait to dig into Thursday's story next!
heidialice on LibraryThing More than 1 year ago
Arthur continues his adventures as heir to a strange kingdom, fighting pirates and trying to elude to bottomless pit of Wednesday¿s hunger.While quite a brilliant world builder, Nix does not turn his formidable imagination to plot, so once again this is much more straight-forward than one might expect from an adventure story. The hurdles Arthur must overcome never seem overwhelming, which eases the dramatic tension. Seems like most things are solved with ¿Arthur tried something. It worked.¿ Still, a fascinating space in which to hold a story.
jcsoblonde on LibraryThing More than 1 year ago
This was a really good book! I liked it a lot, and it was so neat how Nix stirs things around, especially with Drowned Wednesday after his readers get used to the Morrow Days...we get something totally new. Of course his brilliant imagination is exhibited, and more than once you will find yourself saying "How in the world did he think of that???" Best of all, its original, no copy-catting. Plagairism gets annoying in books, but especially in fantasy.
TW_Spencer on LibraryThing More than 1 year ago
This is a very good series, but at time can be a little confusing.
FrogPrincessuk on LibraryThing More than 1 year ago
Well I think this will prove to be the turning point in this series - where the overall plot begins to pull together, as opposed to being a stand-alone book like the first two felt.The setting itself is one much written about before - pirates and ships on the high seas. Possibly in this respect it makes it less original than the previous two stories. However, Garth Nix manages to tread fresh ground even here, by combining it with the concepts of his own invented universe. It is good to see the characters Suzy and especially Leaf return, and start to play a bigger role. I still feel that Arthur's character could have more depth, as these books are more focussed on plot than character development. Overall a fun read.
Crowyhead on LibraryThing More than 1 year ago
I enjoyed this a little more than Grim Tuesday. The setting was a lot of fun, and I loved the Raised Rats. I'm glad that Nix is shaking things up just a little bit, with Wednesday being of a different nature than Tuesday.
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DeniceNYC More than 1 year ago
I really enjoy these books by Garth Nix.
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Guest More than 1 year ago
Pirates! Giant Whale (HUGE)! Talking Rats! Thats all I'm gonna say. Fantasy and Nix lovers will not be disappointed with the third book in the series.
Guest More than 1 year ago
I have the first 2 books in the series and needed this one to find out what is happening.
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