Dungeon Master's Guide II

Dungeon Master's Guide II

by David Noonan, Chris Thomasson
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Dungeon Master's Guide II by David Noonan, Chris Thomasson

A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.

The Dungeon Master’s Guide II builds upon existing materials in the
Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.

JESSE DECKER is the development manager for Wizards of the Coast, Inc.
whose recent roleplaying game design credits include Complete Adventurer™,
Races of Stone™, and Unearthed Arcana™.

DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine™ and co-authoring
Races of Stone and Unearthed Arcana.

CHRIS THOMASSON previously served as Editor-in-Chief of Dungeon®
Magazine. His design credits include Fiend Folio™ and Monster Manual
III, as well as Bow and Blade for Green Ronin Publishing.

JAMES JACOBS is the associate editor of Dungeon® Magazine and has published numerous articles in Dragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring The Book of Aberrations, Races of Faerûn™, and Frostburn™.

ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying games Feng Shui, Heroquest, and Dying Earth, along with, Robin’s Laws of Good Gamemastering.

Product Details

ISBN-13: 9780786936878
Publisher: Wizards of the Coast
Publication date: 07/06/2005
Series: Dungeon and Dragons Roleplaying Game Series: Rules Supplements Ser.
Edition description: REV
Pages: 288
Product dimensions: 8.50(w) x 11.17(h) x 0.84(d)

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Dungeon Master's Guide II 4.3 out of 5 based on 0 ratings. 4 reviews.
Guest More than 1 year ago
Great book, The City of Saltmarsh is Perfect. I expect my players will be superbly pleased with it, and I had to do much less work of creating a real in depth town. Thank you D&D!
Guest More than 1 year ago
This is an 'Everything and the Kitchen Sink' book, aimed and judges of the Dungeons & Dragons game. For new judges, section on how to keep your players happy and identify what they want from the game is a must read. For the experianced judge, optional rules for party 'teamwork', magic item templates, magic locations, and many other things is worth the purchase. Several areas that often come up in a game but are not common enough to get their own book are detailed.
Anonymous More than 1 year ago
Guest More than 1 year ago
It was awsome!