Dux Bellorum: Arthurian Wargaming Rules AD367-793

Dux Bellorum: Arthurian Wargaming Rules AD367-793

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Overview

The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose to a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets.

Product Details

ISBN-13: 9781849086806
Publisher: Bloomsbury USA
Publication date: 08/21/2012
Series: Osprey Wargames Series
Pages: 64
Product dimensions: 7.10(w) x 9.70(h) x 0.30(d)

About the Author

Daniel Mersey is the author of Glutter of Ravens and Song of Arthur and Merlin, two rulesets covering various aspects of Arthurian legend, from the historical to the Hollywood. Daniel is a keen historian of the period and has written on the subject of King Arthur extensively.

Table of Contents

Welcome to Dux Bellorum 4

The golden rule of gaming 5

Why 'Dux Bellorum'? 5

Understanding the Basics 6

Things you'll need in addition to this book 6

Unit types 6

Unit stats 7

Leaders 9

Sample armies 10

Basing 13

Measuring and Base Widths (BW) 14

Playing the Game 15

Getting ready to play 15

Setting out the battlefield 16

Deployment and determining Aggressors and Repellers 18

Groups and Units 18

Turn sequence 18

Allocating LPs 20

Missile fire 22

Movement and Bravery tests 24

Close combat 30

Ending the turn 39

Ending the game: winning and losing 39

Army Lists 42

Strategies and Tactics 50

Scenarios 56

Annals Battle 56

Dawn Attack 56

End of Reign 57

River Battle 58

Village Raid 58

Scenario idea: Sieges 58

Scenario idea: The Bard's Tale 60

Artwork References 61

Dux Bellorum Quick Reference Sheet 62

Dux Bellorum Army Roster 64

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