The FORGOTTEN REALMS is the most successful and widely known DUNGEONS & DRAGONS campaign setting ever created, and it owes its existence to creator Ed Greenwood.
This 160-page hardcover book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of crazed adventurers are born and have rich lives, and where they get to call the shots. In this book, Ed presents a world where friendships are forged, endless intrigues unfold, and heroes wage war against the monstrous inhabitants of famous dungeons and untamed wildernesses.
For the FORGOTTEN REALMS fan, this book provides a rare glimpse into the setting as imagined by its creator, with new information on its visible and clandestine rulers, various merchant and trade princes, the churches and mercenary companies of the Realms, renown magic-users and secret societies, adventuring companies, and the web of alliances and enmities that connect them. The book is aimed at all Forgotten Realms enthusiasts, including players of every edition of the DUNGEONS & DRAGONS game.
|Publisher:||Wizards of the Coast|
|Product dimensions:||8.54(w) x 11.00(h) x 0.68(d)|
About the Author
PETER LEE is a game designer at Wizards of the Coast. When not designing sets of dungeon tiles, he creates board games and other non-roleplaying games, including the Wrath of Ashardalon Board Game and The Legend of Drizzt Board Game.
RODNEY THOMPSON is an R&D tabletop games manager at Wizards of the Coast. His credits include the Dark Sun Campaign Setting, Player's Option: Heroes of the Feywild, and Monster Vault.
Most Helpful Customer Reviews
I have enjoyed the Forgotten Realms since I was in elementary school. This book has been a fun read because it is about the culture and it is making me want to play a campaign in the forgotten realms again. I feel that this is a great source for making the realms come alive for my players and give the world depth. I like the way Ed writes and the fantasy world he has created. This reads like many of the articles he has written for Dragon magazine, where you get the feel of the world.
I have been gaming since 1984 and DM since around 1989 pretty much exclusively in the Forgotten Realms most of the time (that or Planescape/Ravenloft). This book, while interesting with its footnotes from Ed Greenwood, highlights the continued failure of Wizards of the Coast / Hasbro at running the Dungeons & Dragons product line. It truly presents nothing useful, contradicts completely other sources recently released (dead gods are listed as active, other gods whose name have changed are still listed under their old names), is poorly edited (I lost count at the number of grammatical and spelling errors in it), and as usual presents NOTHING new for the dungeon master / player character. I hate 4th edition, absolutely thoroughly to the core. It is not Dungeons & Dragons, it is World of Warcraft on paper. I understood the business move on WotC part to try to draw some of the MMORPG crowd back to pen and paper table top gaming, but by doing so, it alienated those of us who have been loyal for years. I swore that WotC would never get another dollar of my gaming money again but when I saw this come out, I thought, "Well maybe this is the prelude to the Sundering and they are trying to correct their ways." After buying it, I realized that once again I had sipped from the Kool-Aid and nothing has changed. And for the record, I have been both play-testing and play-DM'ing the new 5th edition, it is just more of the same. So I guess I'll stay with my 3.5 Edition material, continue gaming in that genre/edition or previous editions and once again swear off any other products by WotC/Hasbro. They won't get another dime of my money.