ISBN-10:
0805864725
ISBN-13:
9780805864724
Pub. Date:
11/26/2008
Publisher:
Taylor & Francis
Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools / Edition 1

Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools / Edition 1

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Product Details

ISBN-13: 9780805864724
Publisher: Taylor & Francis
Publication date: 11/26/2008
Edition description: New Edition
Pages: 376
Product dimensions: 5.90(w) x 8.90(h) x 0.90(d)

About the Author

Chris DiGiano is a software engineer at Google, Inc. and holds an adjoint appointment in the Computer Science Department at the University of Colorado at Boulder.

Shelley Goldman is Professor (Teaching) at Stanford University.

Michael Chorost is a freelance technology writer and educational consultant.

Table of Contents

Selected Contents

Contributor Biographies

Preface

1. Introduction

Shelley Goldman, Chris DiGiano and Michael Chorost

2. What Is Design Knowledge and How Do We Teach It?

Christopher Hoadley and Charlie Cox

3. Focusing on Process: Evidence and Ideas to Promote Learning through the Collaborative Design Process

Emma Mercier, Shelley Goldman, and Angela Booker

4. Partnering with K-12 Educators in Collaborative Design of Learning Technology

Shelley Goldman, Emma Mercier and Angela Booker

5. Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses

Jennifer Meta Robinson, Alyssa Wise, and Thomas Duffy

6. Moving from Feedback to Scaffolding - Improving the LTD Student's Experience

Suzanne Alejandre and K. Ann Renninger

7. Interdisciplinarity in Learning Technology Design Courses

Angela Booker, Shelley Goldman, and Emma Mercier

8. Applying the "Studio Model" to Learning Technology Design

Charlie Cox, Steve Harrison, and Christopher Hoadley

9. A Learning Technology Design Course, Deconstructed

Chris Quintana

10. Teaching educational design around computer games: Balancing expectations, abilities and outcomes

11. Creating Educational Gamelets

Clayton Lewis and Alexander Repenning

12. Playground Games and the Dissemination of Control in Computing and Learning

Deborah Tatar, Sirong Lin, and Joon Suk Lee

13. Reflecting on Reflection: Guiding and Capturing Student Projects Online

Chris DiGiano, Mike Chorost, and Mark Chung

14. To The Student

Michael Chorost and Chris DiGiano

15. Featured Student Projects

Gucci Estrella and Chris DiGiano

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