We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6-12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or it might be a shallow valley where they learn to act like a geologist. Students learn to conduct experiments, analyze results, draw conclusions, and ultimately write their own story as they experienced it.
|Publisher:||Teachers College Press|
|Series:||Technology, Education--Connections (The TEC Series)|
|Edition description:||New Edition|
|Product dimensions:||7.00(w) x 10.00(h) x 0.48(d)|