From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications.
Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it.
With so many issues involved—usability, brand identity, information architecture, interaction design— creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.
Table of Contentschapter 1 User Experience and Why It Matters chapter 2 Meet the Elements chapter 3 The Strategy Plane
Product Objectives and User Needs chapter 4 The Scope Plane
Functional Specifications and Content Requirements chapter 5 The Structure Plane
Interaction Design and Information Architecture chapter 6 The Skeleton Plane
Interface Design, Navigation Design, and Information Design chapter 7 The Surface Plane
Sensory Design chapter 8 The Elements Applied
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Read this for an information architecture class in library school. Might be useful for future information architects.