Summer, 1976. Twelve-year-old Mark Barrowcliffe had a chance to be normal. He blew it. While other teenagers were being coolly rebellious, Mark—and twenty million other boys in the 1970s and ’80s—chose to spend his entire adolescence pretending to be a wizard, a warrior, or an evil priest. Armed only with pen, paper, and some funny-shaped dice, this lost generation gave themselves up to the craze of fantasy role-playing games. Spat at by bullies and laughed at by girls, they now rule the world. They were the geeks, the fantasy war gamers, and this is their story.
“Laugh-out-loud funny.” —The Christian Science Monitor
“Readers will find this very funny memoir of Dungeons and Dragons to be just like the games themselves: unforgivably dorky but irresistibly fun.” —Booklist
“There’s not a whole lot written about gaming, especially from the inside, and The Elfish Gene belongs in every gamer’s library.” —Enter the Octopus Blog
“Barrowcliffe’s retrospective self-awareness is by turns poignant and amusing . . . As fantasy movies dominate the box office; the author offers a timely, appropriate memoir of addiction recovery . . . Worth a few hours holed up in the basement.” —Kirkus Reviews
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An Unhealthy Interest
An elf cloak is designed to render its user invisible.
Worn in the Coventry shopping precinct when the City soccer team is playing at home, however, it has rather the opposite effect.
What follows explains why, on 24 October 1981, I was thrown into a fountain by soccer hooligans and how I eventually came to wish they'd done it years earlier.
You may consider that you wasted your youth. Perhaps you spent it shooting pool in some smoky hall, locked in your bedroom playing the guitar or just partying hard when you should have been studying.
That is not a waste. That is not even the beginning of a waste. I'll show you a waste. When others were developing the ability to win a few bucks hustling in a local bar, to lead a singalong at a barbecue or just to speak to the opposite sex, what I got for my endeavours was a wizard with a frost wand.
Yes, I spent my youth playing Dungeons and Dragons.
Even though the game was at its height played by millions of boys and two girls around the world, most people today have a hazy idea of what it is. They might know it involves shaking a lot of funny-shaped dice, they might know that players act out the roles of warriors, wizards and priests seeking treasure and adventure in a fantasy kingdom, they may have some recollection of scares involving Satanism and the occult. One fact, however, will be clear in their minds — that everyone who ever played the game more than once was a nerd.
That's all you really need to know to read this book. By the time you've finished you might still have no idea of how to calculate whether an elf kills an orc or whether rolling dice propels you into the arms of Lucifer, but you will, I promise, know your nerds.
I'd like to say the nerd thing is a misconception, but I can't. I should know; I was a total nerd. I probably still am a total nerd, and so was everyone I ever played with — vicious nerds, shy nerds, egotistical nerds, semi-psychotic nerds, but all nerds to a boy. There were no girls, not even nerdy ones.
From what I know of women — which, given the fact I went to a single-sex school, had only brothers and spent my entire youth locked in fart- filled rooms with boys, isn't much — they can also be obsessed. They tend to focus on people, though — pop stars or film stars, boyfriends or even horses, which they treat like people. The image of a schoolgirl obsession is that of a febrile focus on a relationship — a crush.
Men's obsessions are about relationships too, but everything about their culture and upbringing stops them recognizing it, so they focus on things — cars, records, sport. I can't imagine a woman picking up a 1977 copy of The Monster Manual as I did the other day and actually stroking it, hugging it. I only just stopped myself muttering 'the precious' under my breath. This represents a significant cooling of ardour.
For five years of my life between eleven and sixteen, I never stopped playing D&D, not even to eat. To this day, I eat one-handed. The other was always for a rule book, a fanzine or a fantasy novel. After that I played less frequently — maybe twice a week — until I was twenty. Today, other than for research for this book, I don't play at all. The legacy of the game, however, is still etched on my personality.
During the time I was playing, the nerds were my whole world. They were the people I learned to relate to while others were out talking to girls, getting sun tans, having various kinds of fun and even being bored — in short, growing up.
I knew far more about the wants and needs of a golden dragon than I ever did a girl. I was never bored, either. I was always waiting for the next game with a sense of intense anticipation, like most boys do when approaching a first date.
When I was at the gaming table I felt like I was plugged into the power grid, at an absolute peak of excitement and attention. I thought that anything that didn't give you that level of stimulation wasn't worth doing, which was a bit of a problem a few years later when it came to going to work. From what I've heard of other obsessions and addictions, they're similar, and people experience similar levels of difficulty getting over them. The details may differ, but at the root it's the same thing; an obsession is a way for damaged people to damage themselves more.
I've tried to overcome the influence my D&D years had on me and I hope I've made some progress. I have a wife I love and friends I try to treat as equals and not as competitors. Getting there's been a struggle, though. Even now I sometimes don't really feel like an adult, more a recovering adolescent.
It's likely I may have spent years as a social liability without the game; I think I'm probably a natural at it. However, it's one thing to have the talent to be a dope; it's another to put in the practice. That's exactly what I was doing when I was playing D&D.
Though the forces that acted on me while I was a boy were particular to me, they were products of a wider male culture which helps, if that's the right word, men form their identities. D&D was more than a craze; it was a phenomenon, spawning films, cartoon series, toys, novels and, finally — its own undoing — computer games. An estimated 20 million boys worldwide have played the game and spent over £1 billion on its products. Anything that popular with young males clearly speaks to them on a deep level and says something about them. What it says is the subject of this book.
I hope to provide an answer for anyone who has ever looked at a man and thought, 'Why is he such a wanker?'
For many boys who grew up in the seventies and eighties, our peer group and education constituted a sort of wanker factory. This is the story of the operation of its most efficient department.CHAPTER 2
The Last Sunshine
Everyone plays roles in life, though they're not always the ones they'd choose.
For a brief, blazing summer in 1976, though, I had that luxury and I chose to be cool.
On the loose and on my own, I turned down my tape recorder in case my mum heard David Bowie's 'Lady from Another Grinning Soul' mention breasts; I wore a baggy sweater with the sleeves too long no matter what the heat, and I tore up my Green Flash sneakers on my Woolworth's Flyer skateboard.
Before setting off for the day I put on a pair of octagonal sunglasses I'd bought from a gift shop at a zoo and a large badge that my dad had got from work: 'Polish a floor and put a rug on it? You might as well set a man trap!' I found this extremely funny and imagined my nan saving time on the polishing in her cleaning job by putting down a huge, spiked, spring-loaded clam.
Now I can see that, even by the standards of the time, I looked like an idiot. However, when you're an oldest son and unobserved, there's no one to tell you you're wrong, and I felt pretty good about myself. The seven weeks of the summer holiday are enough to forget the inhibitions that school requires of you.
Down the road I'd bunk into the playground of my old junior school and meet up with my friend Dill Grigson. Dill was a shy kid who was careful to keep his clothes within social norms, something that was more difficult then than it is now.
At the time I'm writing, kids can wear a Nike tracksuit, swish trainers and a baseball cap and fit in. In the mid-seventies there weren't the same brand names, just a general style of clothing, a feel that you'd interpret for yourself by buying your clothes from catalogues and market stalls. It was easy to get it wrong, as I proved. Dill got it right, with his mild flares, big-collared shirt and centre-parted haircut, though he never commented on what I wore. I'd hang around with him, discussing the wrestling, keeping one eye out for the hard lads from the public housing projects, another to see if the gorgeous Karen Maclachlan had been sent to the shops for cigarettes by her mum.
I remember Karen with her white-blonde hair. She was so delicate and fine- featured she seemed to me to have stepped out of some story — Tinkerbell floating by with a packet of Embassy cigarettes. If I saw her on the horizon I'd put the board to the floor, hold on to my glasses and totter down to the path that led back to her house.
The last time we met sticks in my mind very clearly. It was my final stab at a normal life.
'What you doing?' I said, rolling up to her and stopping, which was lucky. I elected to remain on my skateboard as I always found dismounting from the thing very tricky. Staying on seemed the safe option, particularly as it made me look taller, almost Karen's height.
'Getting fags,' she said. She flicked back her hair — twice, in case I'd missed it the first time. I hadn't missed it the first time.
'Oh, yeah? I'm skateboarding. Wanna see a trick?'
'Go on, then.'
'Got a bad ankle, but I'll show you next time.'
'OK.' She flicked her hair again.
I wanted to ask her for a kiss, but I didn't know how. From what I'd gleaned at school, that sort of thing only went on at youth clubs. Karen attended one, but I hadn't ever summoned up the courage to go to it.
The idea of having to play table tennis, or some other sport at which I was invariably rubbish, in front of other boys and, more horrifically, girls made me hotter than even my sweater did on that boiling day. Anyway, I knew very well that anyone who ever walked through the door of a youth club was instantly beaten to death, and by fifteen-year-olds, too. Worse than being picked on by bigger boys, though, I might get picked on by a tough smaller boy. Worse than that, I might get picked on by a weedy smaller boy. That had happened before. I felt a shiver of shame even thinking about it. Fighting just wasn't my thing.
Several of these tough boys lived near Karen, and it was a nightmare of mine that she'd be impressed by their gum-chewing, bus-stop-defacing, insouciant disregard for authority and start going out with them.
Karen and I stood looking at each other, me wobbling slightly in an effort to keep my balance. I knew you were meant to kiss girls, but there was something else that you were meant to do first, and I didn't know what it was. I had no tricks to impress her with, no amazing collection of soccer cards or bubblegum stickers; I couldn't even put my hand under my arm and make a quacking noise, which I knew Stewart MacMahon, who lived next door to her, could because that's all he'd done for one whole lesson when I'd been trying to hear Miss Raybley tell us about Richard III. That was it.
'Richard the third,' I said, 'gave battle in vain.'
She continued looking at me without expression.
'It's an ace way of remembering the order of the colours of the rainbow,' I said, 'Red ...' I couldn't remember what colour began with T. Turquoise. 'Red, turquoise, green, blue, indigo, violet.' I paused for effect. 'Little tip,' I said, touching my nose and pointing my finger at her. My scout master Skip did that and I thought it looked very grown-up, wrong though I clearly was.
'I better get back with my mum's cigs.'
'See ya,' I said.
I waited until she had turned away and then went for a two-footed dismount, taking them off one at a time being a bit difficult for me. It was slightly surprising to find myself on two feet and with the board next to me. Emboldened by this success, I swept it up from the floor in an extravagant arc with a loud 'Easy!' Karen didn't take a backwards glance.
I walked back to Dill. It's difficult to skateboard uphill, and, having hopped off without incident, I didn't want to push my luck. As I made my way up the path I kicked the board in front of me, hoping that would disguise the twist I have on my left leg when I walk, should Karen turn around.
'Who's that?' said Dill.
'Karen,' I said. 'She's my girlfriend.'
'You should pull in your belly when you talk to her,' said Dill, swelling himself up like the Incredible Hulk. 'Girls like the look of it.'
'How do you know that?'
'My brother told me. Little tip.' He touched his nose and pointed at me. He went to the same scouts as me. 'It's especially important at Cov Baths. What you look like in trunks is essential for girls.' Dill had learned the word 'essential' from his brother the week before and was using it as often as he could in an effort to appear mature.
Cov was Coventry, city of my birth and upbringing, of big wide roads, factories, concrete and the sixties municipal aesthetic. The historic centre of the city had been flattened in World War II, and it had been rebuilt as an experiment in modern living. The experiment had failed. Within a couple of years of going up, the tower blocks and pedestrianized shopping complex had come to resemble a giant, run-down multi-storey car park. This is the city where The Specials wrote 'Ghost Town.'
Dill and I lived in the suburbs, away from the desolate city centre but near to the roaring A45 and the Whoberley projects, all two-up two-down houses, thin walls, pebble dashing and large, half-empty car parks. A thick feeling of apathy lay on the entire area. The estate wasn't yet ten years old, and already it looked shabby but not what you'd call deprived. It was as if it had given inner-city deprivation a go but decided that, in the end, it couldn't be bothered with it.
I pulled in my belly as an experiment. I didn't have much of a belly to pull in but I thought I'd try Dill's tip. His older brother was a marvellous source of information on anything about life.
It was then I realized I'd made a terrible mistake. It wasn't 'Richard the Third gave battle in vain' like I'd said; it was Richard of York. Red, orange, yellow, green, blue, indigo, violet. She was going to think I was a complete dunce.
I just wasn't making it with girls. The future, I decided, would be different. I would discover what it was you did between just talking to a girl and kissing her. How you bring up the subject of kissing, for instance? I would perfect a special girl-impressing trick. I had it in my mind that I could start carrying around this magic cup I'd got with a conjuring set for my birthday. You put a small ball in, put the lid on the cup and then, 'Hey Presto!', took the lid off to show it transformed into a larger ball.
Dill, who was more in touch with sex and reality than me, had suggested the best approach to girls was to get them to come back to your house when your mum and dad were out. You then turned up the fire really hot so they would have to take off all their clothes. I'd been filled with the erotic possibilities of this idea until I realized that, in the hour and a half from when I got back from school to when my mum got in it would be difficult to get Karen into my house, boil her half to death and strip her naked, while hoping my brothers would be out playing.
Also, and this had killed the fantasy entirely, my mum would study the gas bill, notice the heavy fuel consumption and demand an explanation. It was a non-starter.
The other obstacle before us, as Dill and I were painfully aware, was that we were both yet to hit puberty. Dill used to talk about it as if it were winning the lottery, being given the keys to the city and taking Olympic gold all at the same time. I was still unsure exactly what would happen. My only experience of sex, other than lots of speculative conversations with Dill, was hearing Spec Clarke in the school library read out bits of the saucy novels she'd pinched from her mum. I could stand the embarrassment up to 'he caressed her smooth breasts beneath the light cheesecloth of her blouse,' but when we got to 'he touched her wetness,' I had to shoot beneath the desk in case a teacher came in.
I was that close to normality, touching it really, doing the things normal kids do and feeling what they feel.
If I'd continued my interest in Karen then I might have been saved. I think girls really do help boys mature; they at least get them focused on someone else, teach them to think about other people and what happens if you don't. Under different circumstances maybe I would have summoned the courage to go to the youth club. I might have come up with the idea that asking the girl about herself and then saying, 'Will you kiss me?' is a good start if you want to kiss a girl.
Maybe I'd have ditched my glasses and taken the respect for being Karen's boyfriend. I could have bought a pair of spoon shoes to finish the damage to my feet that platform heels had started and travelled the road of fashion from punk to Rude Boy to dressing like a grown-up. I could have learned to like soccer and forged friendships at school from my knowledge of Coventry City, won admiration by showing people a player's autograph. There was a chance I could have been happy on a Sunday in the mall, satisfied with the things you should be satisfied with — family, home, a job.
It never happened. The slow progress, the learning to fit in with a peer group, the conforming to fashions in order to camouflage your weaknesses and, weirdly, to have more freedom to be yourself: that never came.(Continues…)
Excerpted from "The Elfish Gene"
Copyright © 2007 Mark Barrowcliffe.
Excerpted by permission of Soho Press, Inc..
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Table of Contents
1. An Unhealthy Interest,
2. The Last Sunshine,
3. Come to Mordor, It's Nicer Than Where You Live,
4. Lord of the Ring Binders,
5. The Land of Shadow,
6. A Journey in the Dark,
7. Being Andy Porter,
8. Pale Exile,
9. A Conspiracy Unmasked,
10. A Light in the West,
11. A Suburban Dragon,
12. The Gathering of the Clouds,
13. An Unexpected Party,
14. Out, Daemon, Out!,
18. The Sorcerer's Apprentice,
19. In the Cave of the Svartmoot,
20. Time of the Hawklords,
21. Character Assassination,
22. The End of Days,
23. Girls and Other Non-human Creatures,
24. A Short Cut to Mushrooms,
25. The Worlds Collide,
26. The Breaking of the Fellowship,
27. Dabbling with Reality,
28. The Shadow of the Past,
29. The Lost Boys,
30. Homeward Bound,
Most Helpful Customer Reviews
One of the best books I've read this year. Like the author, I also grew up playing D&D for years (among other dice-based RPGs). The author does an excellent job portraying the mindset of a teenage D&D addict, the typical teen-years confusion, and how the two sometimes fit and sometimes clash. I could not help but laugh many times throughout the book, "That's exactly how we acted when we played!". If you've ever really got into D&D, I highly recommend this book as a hilarious trip down memory lane.
A kid who was bullied for his love of fantasy and Dungeons and Dragons has now grown up and started bullying others who still enjoy playing. Rather than a fun trip down memory lane, the author seems to be taking bitter potshots at the only thing in his life that made him happy. I wouldn't recommend this book to anyone, not fans of D&D, and certainly not people who have never played.
Hey everone :)