Engaging the Online Learner includes an innovative frameworkthe Phases of Engagementthat helps learners become more involved as knowledge generators and cofacilitators of a course. The book also provides specific ideas for tested activities (collected from experienced online instructors across the nation) that can go a long way to improving online learning. Engaging the Online Learner offers the tools and information needed to:
- Convert classroom activities to an online environment
- Assess the learning that occurs as a result of collaborative activities
- Phase-in activities that promote engagement among online learners
- Build peer interaction through peer partnerships and team activities
- Create authentic activities and implement games and simulations
Engaging the Online Learner is the first title in the Jossey-Bass Guides to Online Teaching and Learning. This series helps higher education professionals improve the practice of online teaching and learning by providing concise, practical resources focused on particular areas or issues they might confront in this new learning environment.
"The Phases of Engagement framework provides a road map for creating community at each phase of an online course. This book is an invaluable guide to innovative practices for online learning."
Judith V. BOETTCHER, instructional futurist, Designing for Learning
"Engagement is the heart of online learning. The authors have developed an encyclopedia of tried-and-true learner engagement activities that are authentic and ready to use."
Donald P. ELY, professor emeritus, Instructional Design, Development and Evaluation, Syracuse University
|Series:||Jossey-Bass Guides to Online Teaching and Learning Series , #1|
|Edition description:||Older Edition|
|Product dimensions:||7.03(w) x 9.37(h) x 0.37(d)|
Table of Contents
PART ONE: Constructing Activities to Engage Online Learners.
1. Engaged Learning in an Online Environment.
2. Designing Online Engagement.
3. Measuring Online Engaged Learning.
PART TWO: Activities to Engage Online Learners.
4. Learning to Use Online Tools.
5. Online Icebreakers.
6. Peer Partnership and Team Activities.
7. Reflective Activities.
8. Authentic Activities.
9. Games and Simulations.
10. Learner-Led Activities.