The complete sourcebook for running high-level campaigns.
The Epic Level Handbook provides all the information that players and Dungeon Masters need to continue playing above and beyond the limits of the core rulebooks. With complete information for epic-level character building, spellcasting, monsters, skills, feats, and more, The Epic Level Handbook ensures that gamers can continue playing almost indefinitely.
Author Biography: Andy Collins writes and edits roleplaying games for the Wizards of the Coast R&D department. He lives in Washington state.
Bruce R. Cordell, an Origins award-winning author, has written over a dozen products, including Return to the Tomb of Horrors and The Sunless Citadel. He lives in Washington state.
Thomas M. Reid has written numerous articles for Dragon Magazine, edited numerous RPG products, and written the Greyhawk novel The Temple of Elemental Evil. He lives in Texas.
|Publisher:||Wizards of the Coast|
|Series:||Dungeon and Dragons Roleplaying Game Ser.: Rules Supplements Ser.|
|Product dimensions:||8.40(w) x 11.18(h) x 0.84(d)|
Most Helpful Customer Reviews
Having read this book, It's safe to say that your Dungeons and Dragons campaign can go on indefinitely. Epic feats, Epic Spells, Epic Monsters... Just attach the word 'Epic' to anything and you get this book. Where else would one find Epic monks, or the feat known as 'Epic Toughness (which gives 20 hitpoints extra)'. Another thing that was great in this book was the picture of the Epic Blackguard. It was awesome, though the rest of the art in this book was mostly mediocre. Epic Organizations, like the Garrote, will challenge PC's over and over again. And if you do choose to use that organization, your campaign will come to an abrupt end. Epic Spells are pretty neat. Dealing 305d6 points of damage to your enemies is always a good thing (except in this case, as the caster takes 200d6, with no save, unavoidably). All in all, a pretty decent book.
This is a very good book, however, it requires some rule modificiations, with enough ranks in certain skills a character can convince an enemy to jump in a pool of acid for a refreshing swim, or balance on a cloud. This is a good book but before allowing all the power gaming aspects of this book a DM really needs to consider what is epic and what borders on absurdity. The prestige classes SHATTER any semblance of balance and some of the monsters power levels border on(and one even exceeds) godlike. All in all this is a great book but some aspects of the books ought to be ignored(many of the artifacts, new uses for skills and some of the feats)
The Epic Level Handbook definitely is worth the investment for the hardcore D & D player. The illustrations are phenomenal, and the book is jam packed with new rules, feats, and just about everything you will ever need to keep your quests going and going and going...well past 20th level. They even put in stats and rules for Epic Prestige Classes (only the ones found in the Dungeon Master's Guide). The writers of this book thought of everything. You will not be disappointed with the quality of the Epic Level's Handbook.