Escape from the Past: The Duke's Wrath

Escape from the Past: The Duke's Wrath

by Annette Oppenlander


When fifteen-year-old nerd and gamer Max Anderson thinks he's sneaking a preview of an unpublished video game, he doesn't realize that 1) He's been chosen as a beta, an experimental test player. 2) He’s playing the ultimate history game, transporting him into the actual past: anywhere and anytime. And 3) Survival is optional: to return home he must decipher the game's rules and complete its missions—if he lives long enough. To fail means to stay in the past—forever. Now Max is trapped in medieval Germany, unprepared and clueless. It is 1471 and he quickly learns that being an outcast may cost him his head. Especially after rescuing a beautiful peasant girl from a deadly infection and thus provoking sinister wannabe Duke Ott. Overnight he is dragged into a hornets' nest of feuding lords who will stop at nothing to bring down the conjuring stranger in their midst.

Product Details

ISBN-13: 9781846949739
Publisher: Lodestone Books
Publication date: 07/31/2015
Pages: 299
Product dimensions: 5.50(w) x 8.40(h) x 0.70(d)
Age Range: 13 - 18 Years

About the Author

Annette Oppenlander writes historical fiction for young adults. When she isn’t in front of her computer, she loves indulging her mutt, Mocha, and traveling around the U.S. and Europe to discover amazing histories.

Read an Excerpt

Escape from the Past

The Duke's Wrath

By Annette Oppenlander

John Hunt Publishing Ltd.

Copyright © 2014 Annette Oppenlander
All rights reserved.
ISBN: 978-1-84694-973-9


It was exactly 9:32 p.m. when I settled into my favorite chair, the one with the ripped Mexican blanket that serves as a cushion. Little did I know I'd be gone within the hour. I mean gone as in disappeared.

Powering up my high-speed Cyber Xtreme and 32-inch monitor, a guilt gift from my dad and the only valuable thing I own, I stared at the blank disc in my hand. According to my friend, Jimmy, it contained some secret new game his father had invented. Jimmy said his dad thought the game was faulty and I wondered why his dad would have given it to him.

Most people consider Jimmy the lucky one. He lives in a mansion because his father runs some ginormous tech company. My mom and me share space with a thousand spiders in a two-bedroom cottage with a thatched roof. Who in the twenty-first century lives in a house covered with a bunch of straw?

Anyway, I digress. The tower purred as it swallowed the disc, the best sound in the world. It took a long time to boot which should've given me the first clue something was wrong. If there's one thing that drives me crazy it's slow processors and I knew it wasn't my equipment. I've been gaming since I was six and consider myself pretty good. Especially when it comes to debugging stuff. I was stoked to figure it out, maybe make a few bucks in the process. I'm still American enough to think of dollars instead of Euros because we've only lived in Germany for two years.

I was scrounging for a candy bar in my desk when a flame shot across the screen, burning yellow, red and blue. Not that I smoke, but it looked real enough to light a cigarette. In slow motion the fire edged letters into the screen. EarthRider. Cool name. Of course I didn't get it then. Stupid me.

Below the fire appeared a globe, the kind librarians have on their desks. The thing rotated slowly, zooming closer and closer like Google Earth. Jimmy was right, this was the coolest thing I'd ever seen, the graphics as realistic as if I'd been standing there. Bornhagen, the place we live, was marked with a front door. Enter here flashed below.

I was pretty fed up waiting, my fingers twitching to hit the keys. First it took ages to load, then it showed a map? But I didn't have much else to do except review a few algebra problems — unlike Jimmy I've got no trouble with math — so I clicked.

On the screen giant boulders shaped themselves into a gate, opening onto a bunch of hills and a shadowy forest. In the distance, high on the mountain, I saw a castle with two towers, a pale banner fluttering limply on top. It looked vaguely familiar, but at the time I didn't really think much about it. An ox cart moved slowly across a country road toward the castle.

I sniffed. Something reeked like boiled manure. I looked around to find the source when I noticed a man on the screen scurrying along a bumpy trail. He wheezed, dragging his bare feet. He was obviously injured, the filthy rags on his right shoulder dark with blood. The screen zoomed to follow as the man darted into the woods. Giant oaks swallowed the sun, a patchwork of shadows and light in the undergrowth. At the time I remember thinking how lame this game was despite the graphics — no dragons, no monsters, nothing exciting whatsoever.

Besides, I was slightly worried my mom would come in. The whiskey she likes usually puts her to sleep on the couch, but you never know. Luckily, most of the time, she doesn't know when I pull an all-nighter.

Horse gallop thudded out of nowhere. Visibly trembling the grimy-looking man hesitated for a moment before thrashing his way through bushes and undergrowth. At the edge of the forest three riders in chainmail and helmets came into view, their chestnut horses whinnying and covered in sweat. The clang of metal sliced the air as the men drew swords.

At that moment my cell rang. I remember hesitating because I thought maybe Jimmy's dad had found out about me borrowing the game. I'd sort of pushed for it. I should've stopped what I was doing right then, but I was still curious and decided to ignore the phone. On the screen a yellowed scroll, its edges burned and crumbling, unfolded into a menu.

Continue Level One




Upgrade to Expert now? flashed below. Cool. There was an advanced version. I moved the mouse and clicked. Instantly the screen began to pulse and recede. Like looking into a fish tank, the tree trunks, oak leaves and bushes grew larger and three-dimensional, sharper and closer. I heard birds chirping and rustling in the undergrowth. And the foul smell was back.

I leaned forward because all of a sudden my chest was killing me. I was stuck in a truck-sized vise, my ribs squeezing together, body compressing. My lungs throbbed and I couldn't breathe, not even a little. My arms and legs felt numb. Do something, I thought. I pushed myself to stand. Something is wrong with the game, stop the game, my mind urged. But I couldn't. Lights exploded behind my eyelids and I had to pay every shred of attention to the task of breathing.

It occurred to me that I was having a heart attack.

My mother's face flashed by. I wanted to shout for her, but my lungs had quit for good, my tongue a rigid piece of meat. She'd find me in the morning dead on the carpet. My sight turned foggy then black. I was passing out. I sucked frantically and drew in a bit of air. Slowly with each breath the crushing heaviness disappeared.

Blinking away the haze, I wiped my sweaty forehead. I should make an appointment with the family doctor.

Something moved ahead. There at the edge of a clearing cowered the man in rags holding his right elbow. He trembled and now that I was closer, I saw blood dripping from his wrist. The three riders had surrounded him, their blades pointing toward the man's neck. One rider dismounted, his face shadowed by a half helmet and curled brownish beard, his hands covered by steel gauntlets like lizard scales. The other two sat motionless, waiting. I tried to get a better view of what the horsemen were doing when I looked down.

And froze.

I stood on the root of an oak tree. Surely I imagined things. But those were definitely my Nikes I'd forgotten to take off when I returned home. I moved my foot. Leaves crackled. A twig snapped. Something terrible had happened, something I couldn't wrap my mind around. I blinked and looked to my right. Trees and undergrowth were losing themselves in the gloom. I remembered the mouse in my right hand, but when I lifted my arm, my fingers came up empty — except for the smear of something sticky on my palm. I was bleeding.


The bush next to me was covered in blood. Not mine, I realized with relief. Disgusted I wiped my shaking hands with a fistful of leaves and turned to look behind me. The woods stretched into darkness — shadows within shadows nearly black.

My room was gone.


I heard more rustling. Louder now. Not from the men, but from the woods behind me. My knees buckled and I was vaguely aware of the thudding sound I'd made. I had to figure out what had just happened, retrace my steps. Where was my room? My mind churned as I scanned the ground for some sign of home, something familiar.

Out of the corner of my eye I saw the bearded thug turn his head. Ducking behind a hazelnut bush, I squinted through the leaves. The thug had raised his sword and stepped toward my hiding place.

I crouched lower, my ears filled with the pounding of my own heartbeat. Rough laughter came from the other two riders. Despite my panic I caught a glimpse of them poking their swords at the injured man's shoulder. I smelled their stench — and the wounded man's fear.

The bearded thug continued in my direction. Sunlight bounced off the edge of his blade. He took another step, scanning, listening. I forced my shaking body to be absolutely still. This had to be some kind of challenge in the game.

The man kept coming. Twenty feet. Everything about him looked menacing: his eyes the color of mud, his razor-sharp sword wide as a hand. Fifteen feet. I held my breath.

A scream rang out.

"Have mercy, My Lords," the bleeding man cried. He was kneeling now, waiving his good arm in a pleading gesture. "I beg you," he wailed.

I lowered my gaze. Somewhere I'd read that the white of a man's eyes could give you away. Keeping my lids half-closed, I peeked through the leaves once more. The thug was ten feet away. Close up he looked worse, a brute with arms the size of my thighs, his chest covered in leather and wide as a barrel. Despite his size he had the soundless walk of a stalking animal. I watched with paralyzed fascination. Any second I'd be discovered, but all I managed was to shove my hands into my jeans pockets to keep them from trembling. It's a computer game, my brain screamed. It's real, my gut argued.

"Eilet Euch und bindet den Gefangenen. We've squandered enough time." The rider spoke in some kind of medieval-sounding German, his voice icy and bored, but I was certain he'd said something like make haste and bind the prisoner.

The bearded thug hesitated. He glanced left and right and then abruptly turned. I gulped air, my ears ringing with waning adrenalin.

"I'll pay for the bread," the injured man cried. "I'll find ..." the rest of his words turned to incoherent mumble.

The thug now towered over his prisoner, a giant ready to squash an annoying insect. The rider with the cold voice wriggled his sword in front of the man's nose.

"Teach him a lesson first."

"Let's cut off his hands." The bearded thug smacked his lips in anticipation as he lifted his sword above his head.

"No, please," the injured man cried. "I'll pay the Duke, I promise."

"Hold out your arms," the thug said, raising his sword higher. I blinked. I wanted to look away, but my eyes refused to move.

"The right middle finger," the rider with the icy voice said. "He won't use a bow again."

"Put your hand on the ground," the thug barked. "Or I'll cut it off and feed it to you." He sounded disappointed. The injured man leaned forward and stretched out his hand covered with blood.

That's when he saw me.

As the brute aimed the tip of his sword at the man's middle finger, the prisoner turned his head, our eyes meeting for the briefest moment. They were bluish-green like my own and filled with something like recognition. Had I imagined the man nodding? Before I could work out what I'd seen, I heard a soft crunch. A bloodcurdling scream rang out, the man's head whipping toward his mangled hand. He clutched his palm to apply pressure, his face drained of color. I finally looked away.

"Bind him," the rider said. He still sounded bored but there was an element of urgency in his voice. "We shall leave before we run into Hanstein's guards."

The revolting stink of blood wafted across. I swallowed bile. I kept seeing the blood flowing from the man's hand, the empty spot where the middle finger had been. Do NOT puke. I began to tremble once more as the terror of being discovered turned my stomach. I was sure the prisoner had seen me. What if he told his captors?

I wiped my clammy hands on my jeans to distract myself. The guy had said Hanstein. The Hanstein ruins were just up the street from my house. I'd seen them when my Uncle William visited from the States. Funny how much Americans loved medieval castles. Jimmy's dad had invented a game with his neighborhood castle. Not too creative to use the next best castle you could find. But how could this feel so real my mind whirled.

The back of my head stung. An acorn bounced to the ground, followed by a pinecone hitting my neck. I turned. Less than ten feet away, a boy about my age cowered in a pile of dried oak leaves. He had placed a rather grimy forefinger on his lips, his eyes wide with alarm and fury. I blinked again. Maybe this was all a dream and I'd simply fallen asleep while playing.

The boy gestured for me to come closer. While the thug dragged the prisoner to his feet and kicked leaves across the blood-soaked ground, I turned and crawled. Without a word the boy spun around and, head ducked low, ran into the shadows. I followed. My neck tingled as I imagined the soldier with the evil blade attacking from behind. Still, I never turned, afraid to stumble and crash. This had to be part of the game.

The boy was surprisingly fast and I had trouble keeping up.

At last, he stopped. "What're you doing in Hanstein's forest?" He waved a dismissive hand. "They'll slay us. You're not supposed to be here." The boy rolled the Rs, speaking fast.

I struggled to keep up. "What?"

"Are you daft, too?"

I stared at the filthy face. What was the guy talking about? Maybe it was best to start with the basics. "Who are you?" I said, digging deep to remember my German. Strangely, it came out easy.

"Bero. Who are you?"


"What name is that?" Bero glared. "Are you thick or what, spying on the Duke's men?"

"What duke? What are you talking about, man?" I gaped at Bero who looked as if he hadn't combed his hair in a year and whose skin was crusted with filth. He was barefoot. The pants, with several holes and shredded at the bottom, barely reached past his knees. His shirt and neck were covered with more grime. A nasty odor surrounded him, attracting flies. They swarmed around his head, but he didn't seem to notice. I stepped backwards. Better to keep my distance in case the flies wanted another meal.

"Duke Schwarzburg's henchmen. They'll destroy us for watching them. So will the Lord."

"Who's Schwarzburg? What lord?"

Bero grunted in an obvious attempt to suppress an insult. "The Lords of Hanstein. They own these woods," he said slowly as if I were a moron.

Just as I formulated a snappy retort, the bushes behind Bero moved, followed by grunts and snorts. I stared in disbelief, a new wave of fear taking over my legs, my mouth too dry to speak. A dozen or so wild pigs with black, coarse bristles were heading my way.

Bero looked behind him and shrugged. "My sows ..."

"Your pi ... sows?" I stumbled. "Aren't they dangerous?"

Bero looked at me in disbelief. "Ach, you're chicken-hearted, too, and slow to boot." He clucked with disdain. "Everyone knows they're farm animals. I thought you were a brave lad, sneaking around the Duke's men."

If I hadn't been so confused I would've hurled back an insult. Domestic pigs were supposed to be pink. "What're you doing in the woods, if nobody is allowed?" I managed.

A slow grin spread across Bero's face. "Harvest is short and my sows got to eat. Woods have plenty of acorns, beech nuts and roots for all of us." He shrugged. "The Lords won't miss them."

"I see," I said, though I didn't, not really. "Where do you live?" I said to change the subject. Maybe I was supposed to ask questions so I could get the heck done with this stupid game. I wasn't playing to get jerked around by a stinking pig herder.

Bero pointed a thumb over his shoulder. "Yonder, the village."

"What village?"

"Bornhagen. You?"

"Same." It was out before I had time to think.

Bero stepped backwards, shaking his head in apparent alarm. His face, which had been full of scorn, turned to outright suspicion.

"Nay, impossible. I'd know you." He slowly looked me up and down, his glance ending with my Nikes, shimmering white and silvery in the fading light. "You look nothing like us. Your robes are ..." Bero seemed to have run out of words as he stared at my T-shirt and jeans. "Unless ..."

"What?" I asked. "I'm playing the game." What was I saying? I was in the game and telling one of the invented figures of Jimmy's father that I was playing. Duh. "I mean I'm from nearby. I'm not sure."

Bero kept staring as if he were trying to make up his mind. "Nearby? Ha!" He spat into the oak leaves. "Nay, you look odd, your boots ... Maybe you're working for Hanstein after all. A spy. You'll tell the Lord. They'll seize me and I won't ever be a squire."

"Squire?" I had trouble following Bero's rambling. It sounded like German, but then it didn't. More like a distant dialect. Even weirder, Bero seemed to understand me. That had to be the game.

With a sigh Bero slumped on the ground. His pigs had settled nearby, grunting and digging with long gray snouts.


Excerpted from Escape from the Past by Annette Oppenlander. Copyright © 2014 Annette Oppenlander. Excerpted by permission of John Hunt Publishing Ltd..
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Customer Reviews