Exciting Comics #14

What is Shading


Shading refers to the depiction of depth perception in 3D models or illustrations by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Shading


Chapter 2: Gouraud shading


Chapter 3: Phong shading


Chapter 4: Per-pixel lighting


Chapter 5: Blinn-Phong reflection model


Chapter 6: Computer graphics lighting


Chapter 7: Shader


Chapter 8: Vertex normal


Chapter 9: Texture mapping


Chapter 10: Rendering (computer graphics)


(II) Answering the public top questions about shading.


(III) Real world examples for the usage of shading in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shading.

1144799013
Exciting Comics #14

What is Shading


Shading refers to the depiction of depth perception in 3D models or illustrations by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Shading


Chapter 2: Gouraud shading


Chapter 3: Phong shading


Chapter 4: Per-pixel lighting


Chapter 5: Blinn-Phong reflection model


Chapter 6: Computer graphics lighting


Chapter 7: Shader


Chapter 8: Vertex normal


Chapter 9: Texture mapping


Chapter 10: Rendering (computer graphics)


(II) Answering the public top questions about shading.


(III) Real world examples for the usage of shading in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shading.

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Exciting Comics #14

Exciting Comics #14

by Various
Exciting Comics #14

Exciting Comics #14

by Various

eBook

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Overview

What is Shading


Shading refers to the depiction of depth perception in 3D models or illustrations by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Shading


Chapter 2: Gouraud shading


Chapter 3: Phong shading


Chapter 4: Per-pixel lighting


Chapter 5: Blinn-Phong reflection model


Chapter 6: Computer graphics lighting


Chapter 7: Shader


Chapter 8: Vertex normal


Chapter 9: Texture mapping


Chapter 10: Rendering (computer graphics)


(II) Answering the public top questions about shading.


(III) Real world examples for the usage of shading in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shading.


Product Details

BN ID: 2940168096508
Publisher: Antarctic Press
Publication date: 02/01/2024
Series: Exciting Comics , #14
Sold by: Barnes & Noble
Format: eBook
Sales rank: 816,175
File size: 16 MB
Note: This product may take a few minutes to download.
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