by Tuff Gartin

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Immediately after Zeke (M7) watches his best friend, Stone (M13), vanish to safety through a portal, he and his new allies take Stryker (K42) as a prisoner, hoping to gain critical information that will help overturn The GAME's oppressive regime. With no time to waste, Zeke experiments with the boundaries of his magical abilities and stamina.

Meanwhile, Stone finds himself navigating LONE, Land Of Necromancy & Experimentation, all while fighting an internal battle between dark and light magic.

Will self-confident Zeke go too far with his newfound magic? Will Stone make it out of LONE, where he is desperately wanted for experimentation because of his unique combination of dark and light magic? Or does it all even matter since The GAME is too big and about to tilt the balance of power in their favor?

Product Details

BN ID: 2940161356920
Publisher: Tuff Gartin
Publication date: 06/21/2019
Series: The GAME , #2
Sold by: Barnes & Noble
Format: NOOK Book
Sales rank: 893,986
File size: 458 KB

About the Author

Tuff Gartin lives in the Nashville, Tennessee area. He has a wonderful and supporting family that encourages him always, despite what they may be thinking about crazy authorpreneurs. Tuff enjoys spending time with loved ones; otherwise, writing for his Tuff Readers.

Author website: www.tuffgartin.com

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