An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry—and a member of every gaming Hall of Fame—Garriott invented the multi-player online game, and coined the term “Avatar” to describe an individual’s online character.
A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible.
In this fascinating memoir, Garriott invites readers on the great adventure that is his life. Yet his is no ordinary autobiography; throughout, Garriott engages readers with interactive activities and challenges them with “secret codes” for his games. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.
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About the Author
Richard Garriott founded the gaming companies Origin Systems, Destination Games, and most recently Portalarium. His Ultima series has sold millions of copies worldwide. In 2008, Richard rode Soyuz TMA-13 to the International Space Station, becoming the first American second-generation space traveler. He lives in New York City with his wife, Laetitia, and their two children.
David Fisher is the author or coauthor of dozens of books, including 22 New York Times bestsellers. He has worked with George Burns, Johnnie Cochran, and Terry Bradshaw, among others. He lives in New York City.
Table of Contents
1 Titanic Mistakes 5
2 I was a Teenage Dungeon Master 13
3 The Origin of Origin 25
4 The Wonders of Wondering 49
5 Minding My Own Business 69
6 A Universal Language 79
7 IV-Play <$$$> The New Rules of Engagement 91
8 Making Enemies 102
9 The Haunted <$$$> Themed Interactive Events 115
10 The Magic of Science 135
11 The discovery of the Pina Colada 145
12 End <$$$> the Beginning of the World 151
13 Nothing for Money 173
14 <$$$> a World and Never Got a Day of Rest 181
15 <$$$>: A-Geocaching We Will <$$$> 193
16 Playing for Keeps 201
17 <$$$> 201
18 <$$$> 221
19 Taking Up Space 255
20 Don't Kill Stephen Hawking! 269
21 Oh! The Places We'll Go 277