Exploring 3D Animation with 3Ds Max 8 / Edition 1 available in Paperback
- Pub. Date:
- Cengage Learning
In his previous book, author Steven Till introduced the core 3D concepts of object modeling, texturing, and rendering. In this new companion book, Till shows how to "set things in motion" - moving beyond static models and renderings and bringing characters and objects to life. Throughout the book, a rich combination of text and illustrations shows how to execute concepts using Autodesk's widely used 3ds max animation program, with the focus always on "the art of animation." Step-by-step project walk-throughs in media animation and forensic animation, among others, round out this often-entertaining and always-instructive resource.
About the Author
Steven Till is currently an interactive developer, producing eLearning solutions for Fortune 500 companies. He has previously worked as a multimedia animator at sightsound.com and has designed corporate identity and multimedia packages for companies worldwide. Steven resides in Pittsburgh, where he enjoys his passions of art, movies, and of course, Steelers football.
Table of Contents
Preface Life is Motion: Introduction to Animation Fundamentals Breathing Life into Objects: Basic Keyframing The Digital Marionette: Basic Character Rigging Digital Puppeteering: Introduction to Character Studio Animating It All: Moving Lights, Cameras, and Materials Go with the Flow: Particle Systems and Dynamics Moving Your World: Projects Index