Enter the city of Five Fingers at your own risk. Though it is a place of vibrant trade and rampant opportunity, it is also a haven for pirates, thieves, and dark cultists. One day you could be socializing with the political elite, and the next day you could be running for your life from enforcers demanding tribute. Five Fingers is an active port city filled with mystery, intrigue, and danger where an adventurer can make his fortune, build a criminal enterprise, or meet a dubious end.
Every chapter is narrated by a different personality living in the city, and each narrator provides a unique point of view and expertise. In addition to the six chapters covering city life, industry, crime, history, and politics, there is a chapter specific to gamemasters that sheds light on the various plots and rumors throughout the book in addition to providing guidance for running various campaigns in the city.
Experience within these pages: A full color fold-out map of the city, Rules applicable to any city campaign such as rooftop chases, neighborhood ratings, and guidelines for running a gang (or fighting one), Three new prestige classes: the Agent, the Enforcer, and the Malefactor of Thamar, All manner of shops, mercenary companies, gambling halls, gangs, coves, and cults to discover as well as nearly 200 NPCs to meet. Five Fingers is a lively location that can serve as the hub of a variety of campaigns including crime, intrigue, and horror themes, and this book is your key to the city. Enjoy your stay.