Flash 8 on Demand

Flash 8 on Demand

by Andy Anderson, Steve Johnson


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Flash 8 on Demand by Andy Anderson, Steve Johnson

If you are looking for a fast, visual way to learn Macromedia Flash 8 and create your interactive website, Macromedia Flash 8 On Demand is the book you need. Step-by-step instructions with accompanying 4-color visuals mean you'll spend less time reading and more time learning. You'll learn how you can easily integrate and add interactivity with tools, develop content using pre-built components and effectively improve authoring capabilities with custom extensions.

The new features icon used throughout the book highlights what's new in Macromedia Flash 8 and a troubleshooting guide is included to help solve your most common problems. Also, the companion software shows you how to perform everyday tasks and helps you gain web authoring experience. Let Macromedia Flash 8 On Demand help you master Macromedia Flash 8.

Product Details

ISBN-13: 9780789734693
Publisher: Que
Publication date: 09/16/2005
Series: On Demand Series
Pages: 560
Product dimensions: 8.02(w) x 9.34(h) x 0.83(d)

About the Author

Andy Anderson is a graphics designer and illustrator who has worked with Photoshop since it was released. A university professor, Andy is sought-after lecturer in the U.S., Canada, and Europe. Steve Johnson has written more than twenty books on a variety of computer software, including Microsoft Office XP, Windows XP, Macromedia Director MX and Fireworks, and the Web publishing. Perspection, Inc. is a software training company committed to providing performance-based training to help people effectively and efficiently use computer technology. Perspection writes and produces software training books, and develops Web-based training for Windows and Macintosh personal computers.

Read an Excerpt


How You'll Learn

  • How This Book Works

  • What's New

  • Keyboard Shortcuts

  • Step-by-Step Instructions

  • Real World Examples

  • Andy's Workshop

  • Flash for Windows and Macintosh

  • Flash Certification

Welcome to Macromedia Flash 8 On Demand, a visual quick reference book that shows you how to work efficiently with Macromedia Flash 8 Basic and Professional. This book provides complete coverage of basic and intermediate Flash 8 skills.

How This Book Works

You don't have to read this book in any particular order. We've designed the book so that you can jump in, get the information you need, and jump out. However, the book does follow a logical progression from simple tasks to more complex ones. Each task is presented on no more than two facing pages, which lets you focus on a single task without having to turn the page. To find the information that you need, just look up the task in the table of contents, index, or troubleshooting guide, and turn to the page listed. Read the task introduction, follow the step-by-step instructions in the left column along with screen illustrations in the right column, and you're done.

What's New

If you're searching for what's new in Flash 8, just look for the icon: New!. The new icon appears in the table of contents so you can quickly and easily identify a new or improved feature in Flash 8. A complete description of each new feature appears in the New Features guide in the back of this book.

Keyboard Shortcuts

Most menucommands have a keyboard equivalent, such as Ctrl+P (Win) or A+P (Mac), as a quicker alternative to using the mouse. A complete list of keyboard shortcuts is available on the Web at http://www.perspection.com in the software downloads area.

Step-by-Step Instructions

This book provides concise step-by-step instructions that show you "how" to accomplish a task. Each set of instructions include illustrations that directly correspond to the easy-to-read steps. Also included in the text are timesavers, tables, and sidebars to help you work more efficiently or to teach you more in-depth information. A "Did You Know?" provides tips and techniques to help you work smarter, while a "See Also" leads you to other parts of the book containing related information about the task.

Real World Examples

This book uses real world examples files to help you perform a task. The examples give you a context in which to use the task. By using the example files, you won't waste time looking for or creating sample files. The Flash example files that you need for project tasks are available on the Web at http://www.perspection.com.

Andy's Workshop

This book shows you how to put together the individual step-by-step tasks into indepth projects with Andy's Workshop. You start each project with a sample file, work through the steps, and then compare your results with Andy's project file at the end. The project files are available on the Web at http://www.perspection.com.

Flash for Windows and Macintosh

This book is written for the Windows and Macintosh version of Macromedia Flash 8. Both versions of the software are virtually the same, but there are a few platform differences between the two versions. When there are differences between the two versions, steps written specifically for the Windows version end with the notation (Win) and steps for the Macintosh version end with the notation (Mac). In some instances, tasks are split between the two operating systems.

Flash Certification

This book prepares you for the Macromedia Certified Professional Program (MCPP) for Macromedia Flash 8. Each MCPP certification exam has a set of objectives, which are organized into broader skill sets. To prepare for the certification exam, you should review and perform each task identified with a Flash Certification objective to confirm that you can meet the requirements for the exam. Throughout this book, content that pertains to an objective is identified with a Flash Certification logo and objective number next to it. A complete list of objectives appears in the Flash Certification guide in the back of this book.

© Copyright Pearson Education. All rights reserved.

Table of Contents


Getting Started with Flash 8.

Preparing to Install Flash 8

Installing Flash 8

Launching Flash 8

Viewing the Flash Window

Creating a Project Plan

Building a Flash Project

Creating a New Document

Creating a New Document from a Template

Opening an Existing Document

Opening Sample Documents

Changing Document Properties

Working with Document Windows

Saving a Document

Saving a Document in Different Formats

Getting Help While You Work

Getting Online Support

Closing a Document and Quitting Flash

Working Within the Flash Environment.

Examining the Flash Window

Using the Timeline

Working with Layers

Viewing Layers

Organizing Layers

Changing Layer Properties

Using Guide Layers

Working with Frames

Working with Scenes

Using the Edit Bar

Using the Toolbar

Using the Main Toolbar

Using the Docking Channel

Working with Panels

Docking and Undocking Panels

Grouping and Ungrouping Panels

Creating a Panel Set

Creating Keyboard Shortcuts

Setting General Preferences

Setting Text Preferences

Setting Clipboard Preferences

Setting Warning Preferences

Working with Page Setup in Macintosh

Working with Page Setup in Windows

Printing a Document in Macintosh

Printing a Document in Windows

Creating Graphics.

Changing Drawing Settings

Drawing with the Line Tool

Drawing with the Pencil Tool

Drawing Shapes with the Rectangle and Oval Tools

Using the Polystar Tool

Understanding Selections

Selecting Strokes with the Arrow Tool

Selecting Strokes and Fills with the Arrow Tool

Making Selections with the Lasso Tool

Zooming In and Out with the Magnifying Glass

Moving Around with the Hand Tool

Displaying Rulers

Using Grids and Guides

Modifying Grid and Guide Settings

Using Snap Align

Changing Stroke and Fill Colors

Creating Custom Colors

Editing Strokes with the Ink Bottle

Editing Fills with the Paint Bucket

Editing Strokes and Fills with the Eyedropper

Creating Gradients

Using the Fill Lock

Using Paint Brush Modes

Drawing with the Pen Tool

Drawing Curves with the Pen Tool

Modifying Shapes with the Arrow Tool

Modifying Shapes with the Sub-Selection Tool

Using the Free Transform Tool

Using Transform Options for Shapes

Transforming Gradient Fills

Cutting and Pasting Graphics Between Layers

Working with Graphics on Different Layers

Distributing Graphics to Layers

Working with Object Drawing

Working with Groups, Symbols, and Instances.

Creating Groups

Arranging Multiple Groups

Using the Library

Creating Symbols

Editing in Symbol Mode

Creating Instances

Changing Symbol and Instance Behaviors

Swapping Symbol Instances

Using Graphic Symbols

Using Button Symbols

Enabling and Disabling Buttons

Creating Invisible Buttons

Using Movie Clip Symbols

Breaking Symbols Apart

Modifying Instance Properties

Modifying Instance Color Styles and Blends

Using Advanced Color Options

Working with Text.

Creating Static Text

Changing Font Type, Size, and Color

Modifying Tracking and Kerning

Changing Text Direction and Orientation

Changing Text Alignment

Using Break Apart to Modify Characters

Using Anti-alias Text

Using Font Mapping

Setting Device Fonts Versus Embedded Fonts

Creating Dynamic Text and Input Text

Setting Dynamic Text and Input Text Options

Using Cascading Style Sheets with HTML

Checking Spelling

Using Find and Replace

Importing Graphics.

Understanding Vector and Bitmap Graphics

Examining Import File Formats

Importing PDF, EPS, and Illustrator Files

Importing Bitmaps

Importing Fireworks PNG Files

Importing Multiple Files

Copying Images from Other Programs

Editing Bitmaps in an Outside Editor

Setting Bitmap Compression

Using Break Apart to Create Fill Patterns

Modifying a Bitmap Fill

Editing a Bitmap with the Magic Wand

Using Trace Bitmap to Create Vector Shapes

Creating Frame-By-Frame Animation.

Understanding Frame-By-Frame Animation

Creating Keyframes

Converting Frames to Keyframes

Using Frame-Based Versus Span-Based Selection

Clearing Keyframes Versus Removing Frames

Editing Keyframes

Creating a Simple Frame-By-Frame Animation

Playing an Animation

Using Onion Skinning

Modifying Onion Skin Markers

Editing Multiple Frames

Animating with Motion Tweening.

Understanding Motion Tweening

Creating a Motion Tween

Adjusting Motion Tween Properties

Working with Motion Tweening

Understanding Frame and Instance Properties

Changing the Length of a Tween

Adding and Removing Keyframes from a Motion Tween

Changing the Frame Rate

Reversing Frames

Animating Scale and Rotation Changes

Adding Color Effects to a Tween

Creating a Motion Guide Layer

Animating Along a Motion Guide

Orienting Objects to a Motion Path

Customizing Motion Easing In and Out

Animating with Shape Tweening.

Using Shape Tweening

Creating a Shape Tween Form

Adding and Removing Keyframes from a Shape Tween

Changing Shape Positions with Shape Tweening

Changing Shape Position and Form Simultaneously

Adjusting Shape Tween Properties

Changing Shape Tweening Color and Alpha Options

Using Shape Hints

Creating Animation Using ActionScript

Creating Masks.

Understanding Masks

Creating a Mask Layer

Drawing a Mask

Activating a Mask

Editing a Mask

Removing a Mask

Adding Layers to a Mask

Animating a Mask Layer

Working with Sounds.

Importing Audio

Using Audio on the Timeline

Loading a Sound from a Shared Library

Using Audio with ActionScript Behaviors

Playing and Stopping Sounds

Stopping All Sounds

Loading a Streaming MP3 File

Syncing Sounds to the Timeline

Looping Sounds

Publishing Documents Containing Audio

Editing Sounds

Working with Video.

Using the Video Import Wizard

Working with Video on the Timeline

Using Movie Clips with Video Files

Using Video with ActionScript Behaviors

Controlling Video Through Movie Clips

Working with Media Player for Streaming Video

Working with the Media Display Component

Working with the Media Controller Component

Exporting FLV Files from Video-Editing Applications

Working with Alpha Channel Masks

Working with the FLV File Format

Applying Timeline Effects.

Using the Explode Effect

Using the Blur Effect

Using Copy to Grid

Applying the Drop Shadow Effect

Using the Expand Effect

Using the Distributed Duplicate Effect

Applying the Transform Effect

Using the Transition Effect

Modifying Timeline Effects

Converting Timeline Effects into Keyframes

Removing Timeline Effects

Using ActionScript Behaviors.

Adding Behaviors

Understanding the Load Graphic Behavior

Using the Load Graphic Behavior

Using the Goto Play and Stop Behaviors

Using the Load External Movieclip Behavior

Using the Start and Stop Dragging Behaviors

Using the Goto Web Page Behavior

Using Basic ActionScripts.

Using Object-Oriented Programming

Viewing the Actions Panel

Understanding Properties and Methods

Applying Properties and Methods to an Object

Setting ActionScript Preferences

Using Dot Syntax

Applying Dot Syntax to a Movie Clip

Understanding Event Handlers

Attaching a Mouse Event to a Button

Working with Frame Events

Understanding a Clip Event

Working with Clip Events

Attaching a Clip Event to a Movie Clip

Understanding Data Types

Creating Loops

Working with For Loops

Working with While Loops and Using Loop Exceptions

Using Conditional Statements

Using Functions

Debugging a Movie.

Debugging Concepts

Debugging with the ActionScript Editor 360

Using the Movie Explorer

Debugging Manually

Using the Flash Debugger

Viewing Variables

Adding Variables to the Watch List

Viewing Properties

Setting Breakpoints

Stepping Through Code

Adding Display Components.

Understanding Basic Components

Adding a Text Input

Adding a Combo Text Box

Adding a Check Box

Adding a Radio Button

Adding a Text Area

Adding a Button

Adding a Menu Bar

Adding an Alert

Adding a List

Adding a Label

Using Components to Build a Form

Adding Advanced Display Components.

Adding a Data Grid

Using a Local Data Provider

Adding a Loader

Adding a Numeric Stepper

Adding a Progress Bar

Adding a Scroll Pane

Adding a Tree

Adding a Window

Modifying DataGrid Options

Adding and Modifying Data Components.

Using the Data Holder

Understanding Web Services


Using the Web Service Connector

Using the

Using the Component Inspector

Working with Parameters

Modifying Parameters

Creating Bindings

Modifying Bindings

Understanding Schema

Modifying Schema

Modifying a Component's Attributes

Automating Your Work.

Examining the History Panel

Using the History Panel

Undoing and Redoing Steps

Replaying Steps

Saving Steps and Using Commands

Copying Steps Between Documents

Working with Object-Level Undo Mode

Publishing a Movie.

Publishing Considerations

Modifying Publish Settings

Specifying Flash Options

Specifying HTML Options

Specifying GIF Options

Specifying PNG Options

Specifying JPEG Options

Creating a Windows or Macintosh Projector

Creating a Publishing Profile

Editing Profile Properties

Exporting and Importing a Profile

Duplicating a Profile

Testing a Movie

Using the Bandwidth Profiler

Printing from the Flash Player

Exporting a Movie to Different Formats

Using Flash Professional 8 Features.

Creating a Slide Presentation

Creating a Form Screen

Creating and Managing a Project

Testing a Project

Using Version Source Control

Checking Files In and Out

Exporting Directly to the FLV Format

Mapping MIDI Device Sounds 480

Working with the Video Encoder

Applying Graphic Filter Effects

Using Advanced Component Enhancements

Andy's Workshop.

New Features.

Flash Certification.


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Flash 8 on Demand 3 out of 5 based on 0 ratings. 2 reviews.
Guest More than 1 year ago
I am the manager of the Seattle Flash User Group and I have also passed two Flash certification exams, so I know flash well and have used the program for several years. This book is an excellent book. When someone comes to the User Group and they are new to Flash or want to just learn the program I recommend three books, Lynda.com¿s Professional Flash 8: Hands On Training, to start learning the program, that will get your started learning the 20% of the program that you will use 80% of the time, the other two books are the Flash Cookbook and this book Flash on Demand. I have read the book cover to cover it is highlighted and has several post-it tabs attached to it. It is the first book I grab when I want to do a quick look up. It does a good job explaining and is full of photos. It is a great reference and study guide for the exam that is why I read it cover to cover. The certification test cover a lot of area and you need a guide to review and study that covers the whole spectrum. One book will not do it, you need a couple and this one is good for that. They give a lot of suggestions on where to study and making mental notes on the test and they are very accurate. Also I should add I do not know the people or the company that wrote this book. I am giving them a good review because I like this book and if my review helps someone to learn flash better I did my part. It is a great program. When I started to learn flash I bought a lot of bad books, if I can keep someone from being discourage again I done my part for the flash community.
Guest More than 1 year ago
One star is the minumum rating you can give...but I would give it NO STAR. This book is terrible. Many of the samples do not work...the support files are lacking (it links to an xml file that is does not exist...thus your xml stuff does not work and you cannot see the xml set up). Nice pictures makes it look like it will walk you thru some steps, but not.