Flash MX (Inside Macromedia) / Edition 1 available in Paperback
- Pub. Date:
- Cengage Learning
Design, develop, and deliver rich, interactive Web content within the constraints of current browser and bandwidth technologies! Using a proven-effective learn-by-doing" approach, Flash MX from Delmar Learning's popular Inside Macromedia Series provides novices with a concise and highly practical introduction to frequently used features and functions of one of today's hottest authoring tools. In order to guide novices swiftly to proficiency, this how-to and reference manual begins by acquainting readers with the Flash interface, as well as basic text and paint tools. Subsequent chapters allow readers to tackle the ins" and outs" of working with overlays, libraries, keyframes, tweened and color animations, sounds, masks, motion guides, and more! Ideal for Web developers of all abilities, the final chapters of this book outline proven-effective techniques for preparing and refining Flash movies for the Web. Special icons also appear at strategic points, making it easy for readers to locate the information they need to design their own high-impact, animated Web sites.
About the Author
Scott has been managing the development of multimedia and web development projects for over 17 years, totaling thousands of hours of applications for Fortune 500 corporate clients. He has been teaching Authorware classes within an Authorized Macromedia Training Center for more than 10 years. Scott is the Instructional Architect and co-author for the OnWord Press - Inside Macromedia Series. The Series employs learning strategies that are centered on the concept of "learn-by-doing", offering practical "hands-on" exercises that are reflections of "real-world" applications.
University of Georgia, Atlanta, GA
The Chubb Institute, Alpharetta, GA
Table of Contents
Getting Started with Flash MX. Working with the Tools Panel. Creating Frame-by-Frame Animations. Application Chapter: Getting Started with the Application Project . Importing Artwork into Flash. Organizing Movies with Layers and Groups. Text and Layout Tools. Symbols, Instances, and Libraries. Application Chapter: Designing the Interface and Reusable Symbols. Shape and Motion Tweens. Application Chapter:Adding Animation. Working with Movie Clips. Adding Interactivity with Actions. Using Button Symbols. Application Chapter: Movie Clip and Button Content. Adding Sound. Application Chapter: Creating Sound Effects. Organizing Movies. Application Chapter: Setting Up Scenes. Publishing Flash Movies. Application Chapter: Building a Preloader. Advanced Actions: Creating Drag-and-Drop Movie Clip Actions. Creating Forms in Flash. Application Chapter: Information Form . Application Chapter: Publishing the Site