Foundation Game Design with Flash / Edition 1

Foundation Game Design with Flash / Edition 1

by Rex van der Spuy
ISBN-10:
1430218215
ISBN-13:
9781430218210
Pub. Date:
05/19/2009
Publisher:
Apress
ISBN-10:
1430218215
ISBN-13:
9781430218210
Pub. Date:
05/19/2009
Publisher:
Apress
Foundation Game Design with Flash / Edition 1

Foundation Game Design with Flash / Edition 1

by Rex van der Spuy

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Overview

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.



• Focused and friendly introduction to designing games with Flash and ActionScript
• Five detailed case studies of Flash games
• Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

Product Details

ISBN-13: 9781430218210
Publisher: Apress
Publication date: 05/19/2009
Edition description: 1st ed.
Pages: 650
Product dimensions: 7.30(w) x 8.90(h) x 1.30(d)

About the Author

Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.

Table of Contents

• Programming Foundations: How to Make a Video Game
• Making Objects
• Programming Objects
• Controlling Movie Clip Objects
• Decision Making
• Controlling a Player Character
• Bumping into Things
• Object-Oriented Game Design
• Platform Game: Physics and Data Management
• Advanced Object and Character Control

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