Fundamental Chess Endings

Fundamental Chess Endings


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Fundamental Chess Endings by Karsten Muller, Frank Lamprecht

In a major event in chess publishing, two German endgame experts have produced a masterly one-volume encyclopaedia that covers all major endgames.

This is the first truly modern one-volume endgame encyclopaedia. It makes full use of endgame tablebases and analytical engines that access these tablebases; where previous authors could only make educated guesses, Müller and Lamprecht have often been able to state the definitive truth, or get much closer to it.

New time-controls involve competitive games being played to a finish in one session, so it is especially important that chess-players understand the key endgame principles. This book provides comprehensive assistance for any players wishing to study the endgame. In addition to a feast of detailed analysis, the authors emphasize the practical side of endgame play, describing rules of thumb, principles, and thinking methods.

Fundamental Chess Endings is both the ideal endgame reference work, and a book that can profitably and enjoyably be read from start to finish.

Product Details

ISBN-13: 9781901983531
Publisher: Gambit Publications, LTD
Publication date: 08/28/2001
Pages: 416
Sales rank: 662,339
Product dimensions: 6.80(w) x 9.80(h) x (d)
Age Range: 13 Years

About the Author

Karsten Müller is a young grandmaster from Germany, who competes regularly in the Bundesliga and in international events. He finished third in the German Championship in 1996, and was runner-up in 1997. He is a noted authority on both practical and theoretical endgames. See also How to Play Chess Endgames, with co-author Wolfgang Pajeken.

Frank Lamprecht is also from Germany, and is an international master. He has been a chess trainer since 1983 and was also co-author (with Karsten Müller) of the highly acclaimed Secrets of Pawn Endings.

Table of Contents

Nunn Convention13
Other Signs, Symbols and Abbreviations14
1The Basic Mates16
1.1King and Queen vs King16
1.2King and Rook vs King16
1.3King and Two Bishops vs King17
1.4King, Bishop and Knight vs King17
1.5King and Two Knights vs King and Pawn19
2Pawn Endings21
2.1King + Pawn(s) vs King21
2.2Small Number of Pawns27
A)Pawns on the Same File27
B)Pawns on Adjacent Files28
C)Both Sides Have Passed Pawns30
D)Geometry of the Board30
E)King + Two Pawns vs King + Pawn31
F)Bahr's Rule34
2.3Pawns on One Wing37
2.4Passed Pawns40
A)King vs Passed Pawns40
B)Protected Passed Pawn vs Two Passed Pawns42
C)Protected Passed Pawn vs Passed Pawn43
D)Outside Passed Pawn44
2.5Pawns on Both Wings46
2.6Corresponding Squares51
3Knight Endings58
3.1Knight vs Pawns58
A)Knight vs Pawn58
B)Knight vs Two or Three Pawns61
C)Knight and Pawn vs King63
D)Knight and Pawns vs Pawns65
D1)No Passed Pawns65
D2)Both Sides Have Passed Pawns66
D3)Both Sides Have Several Pawns67
3.2Knight vs Knight76
A)Knight + Pawn(s) vs Knight76
B)Knight + Pawns vs Knight + Pawn(s)79
B1)Pawns on One Wing79
B2)Pawn Races83
B3)Outside Passed Pawn85
B4)Positional Advantages86
4Bishop Endings93
4.1Bishop vs Pawns93
A)Bishop vs Pawn(s)93
C)Wrong Rook's Pawn98
D)Pawns on One Wing100
E)The Principle of One Diagonal102
F)Complicated Cases103
4.2Same-Coloured Bishop Endings107
A)Bishop + Pawn(s) vs Bishop107
B)Pawns on One Wing110
C)Pawns on Both Wings111
D)Important Motifs and Resources114
4.3Opposite-Coloured Bishop Endings118
A)Bishop + Pawns vs Bishop118
C)Siege Techniques123
5Bishop vs Knight132
5.1The Side with the Bishop has the Advantage132
A)Bishop + Pawn(s) vs Knight132
B)Extra Pawn for the Bishop135
D)Open Positions140
E)Space Advantage / Active King143
5.2The Side with the Knight has the Advantage144
A)Knight + Pawn(s) vs Bishop144
B)Extra Pawn for the Knight147
C)Closed Positions149
5.3The Bishop-Pair156
A)Two Bishops vs Two Knights156
B)Two Bishops vs Bishop and Knight159
6Rook Endings161
6.1Rook vs Pawns161
A)Rook vs One Pawn161
B)Rook vs Two Pawns164
B1)Connected Pawns164
B2)Isolated Pawns168
C)Rook vs Three Pawns169
D)Rook and Pawns vs Pawns172
6.2Rook vs Rook177
A)Rook and Pawn(s) vs Rook177
A1)Rook and Pawn vs Rook177
A1a)Basics: Philidor and Lucena Position177
Alb)The Defending King is Cut Off Along a File182
A1c)The Defending King is Cut Off Along a Rank184
A1d)Rook's Pawn187
A1d1)King in Front of its Pawn187
A1d2)Rook in Front of its Pawn188
A1d3)Other Situations189
A2)Rook and Two Pawns vs Rook192
A2a)Connected Pawns192
A2b)Isolated Pawns196
A2c)Two Rooks' Pawns200
A2d)Rook's and Bishop's Pawns201
A2e)Doubled Pawns204
B)Pawns on One Wing (no Passed Pawns)205
B1)Rook and Pawn vs Rook and Pawn205
B2)Rook and Two Pawns vs Rook and Pawn206
B3)Rook and Three Pawns vs Rook and Two Pawns211
B4)Rook and Four Pawns vs Rook and Three Pawns212
C)Pawn Races216
D)One Side has a Passed Pawn223
D1)Rook's Pawn223
D2)Knight's Pawn228
D3)Bishop's or Centre Pawn231
E)Pawns on Both Wings233
E1)Positional Advantage233
E1a)Outside Passed Pawn233
E1b)Seventh Rank234
E1c)Active King234
E1d)Space Advantage236
E1e)Better Pawn-Structure238
E2)Material Advantage241
F)Principles of Rook Endings245
6.3Double-Rook Endings249
A)Positional Advantage / Seventh Heaven249
B)Material Advantage251
C)Defensive Resources253
7Rook vs Minor Piece(s)256
7.1Rook vs Knight256
A)Rook (+ Pawns) vs Knight256
B)Knight + Pawns vs Rook259
C)Rook + Pawn vs Knight + Pawn260
C1)Pawns on the Same File260
C2)Pawns on Adjacent Files262
C3)Passed Pawns263
D)Several Pawns on One Wing264
E)Pawns on Both Wings268
7.2Rook vs Bishop269
A)Rook (+ Pawns) vs Bishop269
B)Bishop + Pawns vs Rook273
C)Rook + Pawn vs Bishop + Pawn274
C1)Pawns on the Same File274
C2)Pawns on Adjacent Files278
C3)Passed Pawns279
D)Several Pawns on One Wing281
E)Pawns on Both Wings286
7.3Rook vs Knight and Bishop292
8Rook and Minor Piece vs Rook (and Minor Piece)295
8.1Rook and Knight vs Rook295
8.2Rook and Bishop vs Rook299
8.3Rook and Minor Piece vs Rook and Minor Piece304
A)Rook and Knight vs Rook and Knight304
B)Same-Coloured Bishops with One Pair of Rooks307
C)Opposite-Coloured Bishops with One Pair of Rooks308
D)Rook and Bishop vs Rook and Knight309
9Queen Endings313
9.1Queen vs Pawns313
9.2Queen vs Queen315
A)Queen vs Queen (no pawns)315
B)Queen + Pawn(s) vs Queen316
B1)Drawing Zones316
B2)Exchange of Queens, Stalemate and Underpromotion320
C)Queen + Pawn(s) vs Queen + Pawn(s)321
C1)Perpetual Check321
C2)Far-Advanced Passed Pawn / Active King323
C3)Extra Pawn324
C4)Pawn Races327
10Further Queen Endings330
10.1Queen vs One Minor Piece330
10.2Queen vs Rook331
A)Queen vs Rook (no pawns)331
B)Queen vs Rook + Pawn(s)333
C)Queen + Pawn(s) vs Rook + Pawn(s)337
10.3Queen vs Two Minor Pieces339
A)Queen vs Two Knights339
B)Queen vs Bishop and Knight340
C)Queen vs Two Bishops340
10.4Queen vs Rook and Minor Piece341
10.5Queen vs Two Rooks343
10.6Queen vs Three Minor Pieces346
10.7Queen and Minor Piece vs Queen347
A)Queen and Knight vs Queen347
B)Queen and Bishop vs Queen349
10.8Queen and Minor Piece vs Queen and Minor Piece349
11Endgame Strategy353
A)Do Not Rush353
B)Passed Pawns Must Be Pushed354
C)King Activity354
E)The Principle of Two Weaknesses356
F)Fight to the End356
G)Space Advantage357
H)General Endgame Principles358
12Further Exercises359
Solutions to Exercises366
Chapter 1366
Chapter 2366
Chapter 3368
Chapter 4371
Chapter 5375
Chapter 6376
Chapter 7386
Chapter 8388
Chapter 9390
Chapter 10391
Chapter 12392
Table of Computer Database Results400
Index of Players409
Index of Composers416

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