Fundamentals of Network Game Development / Edition 1

Fundamentals of Network Game Development / Edition 1

by Guy W. Lecky-Thompson
ISBN-10:
1584505575
ISBN-13:
9781584505570
Pub. Date:
11/21/2008
Publisher:
Cengage Learning
Select a Purchase Option (New Edition)
  • purchase options
    $16.27 $39.99 Save 59% Current price is $16.27, Original price is $39.99. You Save 59%.
    icon-error
    Note: Access code and/or supplemental material are not guaranteed to be included with textbook rental or used textbook.
  • purchase options

Overview

Fundamentals of Network Game Development / Edition 1


Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game development, this book provides the techniques and strategies necessary to create a quality game. Organized into three core sections--design, design and development, and development--the book explores all the unique, underlying aspects that game designers and developers need to consider when building a game that uses a network to connect players both with the game and with each other. You'll examine the characteristics that set a network game apart from one that is played offline, the different types of games and networks, how the design and development processes differ depending on the type of game, how design elements affect development implementation and vice versa, how to prevent cheating and hacking, and how to test the final product. Throughout each chapter, real games are used as case studies to help guide you through the challenges of creating your own games. "Fundamentals of Network Game Development" provides you with the foundation you need to create professional-caliber network games.

Product Details

ISBN-13: 9781584505570
Publisher: Cengage Learning
Publication date: 11/21/2008
Edition description: New Edition
Pages: 316
Product dimensions: 7.30(w) x 9.10(h) x 1.10(d)

Table of Contents


Introduction. 1: The Challenge of Game Networking. 2: Types of Network Games. 3: Putting Game Networking Technology to Work. 4: A Comparison of Network Game Types. 5: Creating Turn-by-Turn Network Games. 6: Creating Arcade and Massively Multi-player Online Games (Real-Time). 7: Improving Network Communication. 8: Removing the Cheating Elements. 9: Testing Network Games. 10: Network Programming Primer.

Customer Reviews

Most Helpful Customer Reviews

See All Customer Reviews