Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
|Series:||Pfeiffer Essential Resources for Training and HR Professionals Series|
|Product dimensions:||7.40(w) x 9.60(h) x 1.62(d)|
Table of Contents
Foreword, by John Beck.
Chapter 1 Crossing the Chasm.
Where Is Everybody Going?
Traits of Boomers.
Defining a Gamer: Four Levels.
Traits of Gamers.
Building the Bridge.
What’s Coming in This Book.
Chapter 2 It’s in the Game.
Basic Types of Knowledge.
Chapter 3 The Virtual Apprentice.
Higher-Level Types of Knowledge.
Chapter 4 Go, Go Gadget.
Gadgets Allow Access.
How Gadgets Will Be Used to Transfer Knowledge.
Chapter 5 Cheaters Never Win . . . or Do They?
To Use a Cheat Code or Not to Use a Cheat Code.
Rules Were Made to Be Broken.
Bending the Rules.
Chapter 6 Searching for the Ideal Learning Event.
Learning at Work.
Embracing Informal Learning.
Chapter 7 Replace Education with Automation.
Innovation Trumps Education.
Are We There Yet?
Don’t Educate, Automate.
Work Flow Learning.
Chapter 8 Trust Me; You Don’t Want to Be the Boss.
Warning: Gamer with Attitude Ahead.
The Problem with Being the Boss.
The Problem with Being the Teacher.
Become a Strategy Guide.
Create Self-Directed Teams.
Chapter 9 And the Winner Is . . . .
Chapter 10 Please, Please Can I Buy a Game, Gadget, or Gizmo?
Diffusion of Innovations.
Chapter 11 Getting to the Next Level.
Knowledge Requirements Planning.
Chapter 12 It’s Not "Just a Game."
It’s a Virtual Black Market.
Making an Honest “Online” Living.
Enter the Matrix.
Crossing the Bridge.
About the Author.