Video games have been around for quite some time, but SlimDX has become a big thing in game development in recent years. It is a free open source framework that lets you bring your own virtual world to life using the power of DirectX.
This tutorial gives you a good head start into the world of game development with SlimDX. You will learn everything you need to know to start making your own 2D and 3D games.
This book takes you through some of the most important areas of game design, such as handling user input, 2D graphics, and adding sound and music to your games. You will learn the advanced topic of 3D graphics, which will get you started on making your own games. It will guide you fully in working with 2D game worlds and animated 2D characters by developing a 2D tilebased game world with a goofy, animated robot character for the player to control, and other demos.
By learning the basics of creating 3D graphics, you will be comfortable building 3D worlds in your own game.
|Product dimensions:||7.50(w) x 9.25(h) x 0.32(d)|
About the Author
Michael Fontanini is an animal lover with a passion for video games and computers, loves animals, and is a very friendly yet timid person. He first got into computer programming when he was just a kid. He was given a toy made by VTech, called the PreComputer 1000. It had a programming mode in it that was a very simple form of the language BASIC. Curious, he played around with it, and became fascinated with his new ability to make the computer do whatever he wanted. As he got older, his passion for video games grew, and eventually, he realized he could combine these two passions and make video games. Creating virtual worlds in a computer also fascinated him. This means he has spent countless hours playing with game programming and level creation recreationally, and learned a lot along the way. He aspires to become a successful indie game developer. Held back by some anxiety issues, he hasn't been the most successful in life, but the book Game Development with SlimDX was a great opportunity, so he pursued it. He enjoyed this new journey and is proud of his work.
Michael Fontanini is a selftaught programmer with some college education under his belt as well. He first got into programming when he was only a kid. Over the years, he has advanced his programming skills. With a passion for video games, he has spent lots of time as a recreational game programmer and learned much along the way. He is glad to have the chance to share this knowledge with you and help you get started with game programming and SlimDX. This is the first book that he has written, and he has worked hard to make it the best it can be.