The Unity engine game development tool is a multi-platform engine and editor rolled into one. It is an ideal development tool for independent developers and students, and many pro studios turn to it for fast prototyping. Unity allows developers to create a single game and release it on many platforms including Android, iOS, and the web. This completely updated edition of GAME DEVELOPMENT WITH UNITY is a tutorial-style guide that provides a complete overview of the Unity editor along with step-by-step projects covering every basic functional aspect, from asset importing to publishing. Each chapter includes tutorials and small assignments geared toward making a larger game. You will learn the basics of design and level theory and prototyping concepts in the virtual world. You will also learn how to polish and publish your finished game. A companion website features software, sample levels, source code and more. Start learning Unity today with GAME DEVELOPMENT WITH UNITY, SECOND EDITION.
|Product dimensions:||7.30(w) x 9.00(h) x 1.10(d)|
About the Author
Michelle Menard is a freelance writer and game producer. After receiving a double bachelor of arts in Applied Mathematics and Music from Brown University, she decided to jump into the games industry by getting a master's of fine arts in Game Design from the Savannah College of Art and Design. She authored the first edition of Game Development with Unity in 2011.
Bryan Wagstaff is a professional software developer. He started writing computer programs at age six, and has come a long way since his first "guess the number" games. He has worked on games such as The Sims 3, Tiger Woods PGA Tour, and the children's series Littlest PetShop. He currently lives in Salt Lake City with his wife and three daughters.
Table of Contents
1. Preface. 2. Introduction. 3. Overview of the Unity Engine. 4. Designing Concepts. 5. Environments - Setting the Stage. 6. Assets. 7. Characters. 8. Props. 9. 2D assets living in a 3D world. 10. Scripting. 11. Character and State Controller Scripts. 12. Animations. 13. Triggers and Environment Interactions. 14. Adversaries and AI. 15. Graphical User Interface (GUI). 16. Lights and Shadows. 17. Particle Systems. 18. Sound and Music. 19. Basic UNITY debugging and Optimization. 20. Making Builds. 21. Building for mobile devices.
Most Helpful Customer Reviews
I am taking a class in Unity game engine, and the book the college uses, doesn't explain the concepts in detail. A former college instructor let me borrow the previous edition of this book, and I understood it so well, I bought the newer edition.