"A genuine milestone in the literature of both games and mathematical recreations." — Martin Gardner, Scientific American
An authority on game history selects 38 of his all-time favorite amusements, including 22 of his own remarkable creations. Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper.
Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of pure skill and logic; Blue and Gray, an exciting variation of Checkers; Plank, an advanced version of Tic-Tac-Toe; Knight Chase, a form of hide-and-seek on the checkerboard; Last Word, in which players select letters to form words in two, three, or four directions; Crossings, a fast-paced battle in which pieces move forward in a group; and other challenging diversions. The author also presents brief reviews of more than 300 other games.
|Edition description:||Dover ed|
|Product dimensions:||5.50(w) x 8.50(h) x (d)|
About the Author
A leading inventor and collector of games, Sid Sackson was an authority on game history who possessed a collection of more than 18,000 games. He served as an advisor and consultant to game inventors and design companies around the world.
Table of Contents
1. In Search of Big and Little Game
Blue and Gray
2. Game Inventors Are People Too
Lines of Action
Origins of World War I
3. Those Protean Pieces of Pasteboard
All My Diamonds
4. New Battles on an Old Battlefield
Take it Away
5. Grab a Pencil
Hold That Line
6. A Miscellany of Games
Domino Bead Game
The No Game