This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.
Table of ContentsHuman Perception and Production of Gesture.- Perception and Synthesis of Biologically Plausible Motion: From Human Physiology to Virtual Reality.- Temporal Measures of Hand and Speech Coordination During French Cued Speech Production.- Sign Language Representation.- Using Signing Space as a Representation for Sign Language Processing.- Spatialised Semantic Relations in French Sign Language: Toward a Computational Modelling.- Automatic Generation of German Sign Language Glosses from German Words.- French Sign Language Processing: Verb Agreement.- Sign Language Recognition.- Re-sampling for Chinese Sign Language Recognition.- Pronunciation Clustering and Modeling of Variability for Appearance-Based Sign Language Recognition.- Visual Sign Language Recognition Based on HMMs and Auto-regressive HMMs.- A Comparison Between Etymon- and Word-Based Chinese Sign Language Recognition Systems.- Vision-Based Gesture Recognition.- Real-Time Acrobatic Gesture Analysis.- Gesture Spotting in Continuous Whole Body Action Sequences Using Discrete Hidden Markov Models.- Recognition of Deictic Gestures for Wearable Computing.- Gesture Recognition Using Image Comparison Methods.- O.G.R.E. – Open Gestures Recognition Engine, a Platform for Gesture-Based Communication and Interaction.- Gesture Analysis.- Finding Motion Primitives in Human Body Gestures.- Gesture Analysis of Violin Bow Strokes.- Finger Tracking Methods Using EyesWeb.- Captured Motion Data Processing for Real Time Synthesis of Sign Language.- Estimating 3D Human Body Pose from Stereo Image Sequences.- Gesture Synthesis.- Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control.- Implementing Expressive Gesture Synthesis for Embodied Conversational Agents.- Dynamic Control of Captured Motions to Verify New Constraints.- Upper-Limb Posture Definition During Grasping with Task and Environment Constraints.- Adaptive Sampling of Motion Trajectories for Discrete Task-Based Analysis and Synthesis of Gesture.- Simulation of Hemiplegic Subjects’ Locomotion.- Handiposte: Ergonomic Evaluation of the Adaptation of Physically Disabled People’s Workplaces.- Modeling Gaze Behavior for a 3D ECA in a Dialogue Situation.- Gesture and Music.- Playing “Air Instruments”: Mimicry of Sound-Producing Gestures by Novices and Experts.- Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music.- From Acoustic Cues to an Expressive Agent.- Detecting Emotional Content from the Motion of an Orchestra Conductor.- Some Experiments in the Gestural Control of Synthesized Sonic Textures.- Gesture Interaction in Multimodal Systems.- Deixis: How to Determine Demonstrated Objects Using a Pointing Cone.- AcouMotion – An Interactive Sonification System for Acoustic Motion Control.- Constrained Gesture Interaction in 3D Geometric Constructions.- Gestural Interactions for Multi-parameter Audio Control and Audification.- Rapid Evaluation of the Handwriting Performance for Gesture Based Text Input.