Get Real: A Philosophical Adventure in Virtual Reality

Get Real: A Philosophical Adventure in Virtual Reality

by Philip Zhai
ISBN-10:
0847689832
ISBN-13:
9780847689835
Pub. Date:
05/29/1998
Publisher:
Rowman & Littlefield Publishers, Inc.
ISBN-10:
0847689832
ISBN-13:
9780847689835
Pub. Date:
05/29/1998
Publisher:
Rowman & Littlefield Publishers, Inc.
Get Real: A Philosophical Adventure in Virtual Reality

Get Real: A Philosophical Adventure in Virtual Reality

by Philip Zhai

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Overview

Is virtual reality merely a video game that consumes and distracts the player immersed in its simulations? Or is it an immaterial world, rich in meaning, beckoning people to a better future world inside computers? In Get Real: A Philosophical Adventure in Virtual Reality, Philip Zhai tackles these questions with keen logical analysis and concludes by advocating a stance that transcends these two opposing view of virtual reality. Zhai argues that the combination of three technologies—digital simulation, sensory immersion, and functional teleoperation—in a well-coordinated manner amounts to a re-creation of the whole empirically perceived universe. His analysis of the nature and significance of this re-creation is eye-opening and completely original. This book will be invaluable to philosophers of science, philosophers of mind and anyone interested in technology's growing impact on our lives and minds. The thought experiments in the book are mind-stretching and enlightenling, and make abstract concepts interesting and tangible.

Product Details

ISBN-13: 9780847689835
Publisher: Rowman & Littlefield Publishers, Inc.
Publication date: 05/29/1998
Pages: 256
Product dimensions: 6.24(w) x 9.28(h) x 0.73(d)

About the Author

Philip Zhai has degrees in both philosophy (Ph.D) and engineering (B.S.), and is a professor of philosophy at Muhlenberg College. He is the author of The Radical Choice and Moral Theory (Kluwer).

Table of Contents

Part 1 Part I: How to Go "Behind" Physical Space Chapter 2 Playing the Game: Get Wired to Go Weird Chapter 3 What If Now Chapter 4 Cross-Communication Situations Chapter 5 Interpersonal-Telepresence: I Am HERE! Chapter 6 The Community of Interpersonal-Telepresence Chapter 7 the Principle of Reciprocity Part 8 Part II: The Casual and the Digital Under the Virtual Chapter 9 The Four Sources of Virtual Reality Input Chapter 10 Manipulation of the Physical Process from Cyberspace Chapter 11 Cybersex and Reproduction Chapter 12 The Expansion beyond Necessity Chapter 13 Interaction among Participants Chapter 14 The Final Decision That Is Irreversible Part 15 Part III: The Parallelism Between the Virtual and the Actual Chapter 16 Deconstructing Rules for the "Real" and the "Illusory" Chapter 17 Communicative Rationality as the Final Rule Chapter 18 How Phenomenological Descriptions Are the Same Throughout Chapter 19 Fundamental Philosophical Questions Remain Part 20 Part IV: All are Optional Expect the Mind Chapter 21 John Searle's False Notion of Body Image in the Brain Chapter 22 The Fallacy of Unity Projection Chapter 23 The One-ness of Consciousness, Brain, and Quantum Mechanics Chapter 24 A Conjecture: The Square Root of -1 as the Psy-Factor Part 25 Part V: The Meaning of Life and Virtual Reality Chapter 26 Recapitulation and Anticipation Chapter 27 Meaning as Different from Happiness: Brave New World? Chapter 28 Meaning and the Creator Chapter 29 Significant Difference versus Real Difference Chapter 30 Three Modes of Subjectivity and Intentionality Chapter 31 Meaning, Ideality, and Humanitude Chapter 32 Virtual Rreality: The Way Home Part 33 Part VI: VR and the Destiny of Humankind Chapter 34 the Fragility of Technological Civilization Chapter 35 The Question of Death Chapter 36 Transcendence of Personhood and Immortality Chapter 37 What Could Happen Soon Chapter 38 Virtual Reality and the Ontological Re-Creation Chapter 39 Appendix: Jaron Lanier's Virtual reality Debut Interview Chapter 40 Notes Chapter 41 Glossary Chapter 42 Bibliography Chapter 43 Index
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