Google Sketchup for Game Design: Beginner's Guide

Google Sketchup for Game Design: Beginner's Guide

by Robin De Jongh

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Overview

• It is a Packt Beginner's Guide packed with clear step-by-step instructions for performing the most useful tasks
• No other title focuses on game designing with SketchUp

Google SketchUp for Game Design is for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3d, Unreal Engine, and Blender Game Engine. It takes a clear, step-by-step approach to building a complete game level using SketchUp and free photo editing software. You will learn how to model cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will then set up your game level in Unity 3D and export a fully functional first person walk-around level to amaze your friends or future employers. When you have completed the projects in this book, you will be able to create 3D worlds, whether for games, visualization, or film

Product Details

ISBN-13: 9781849691345
Publisher: Packt Publishing
Publication date: 11/25/2011
Pages: 270
Product dimensions: 7.50(w) x 9.25(h) x 0.57(d)

About the Author

Robin de Jongh worked for many years as a Design Engineer and 3D modeler, and was an early advocate of SketchUp. He has a degree in Computer Aided Product Design from Nottingham Trent University, and is the author of SketchUp for Architectural Visualization: Beginner's Guide. He works as a book editor and lives near Nottingham, England.

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Google Sketchup for Game Design: Beginner's Guide 5 out of 5 based on 0 ratings. 3 reviews.
4SAM More than 1 year ago
I like how author grabs your attention with his passion for the subject that really comes through in every chapter and makes it a fun read. It lays out what you can -and can't- accomplish with SketchUp and just how relevant this free tool can be to a 3D artist whether a professional or a hobbyist. The book is refreshingly honest about such a complex subject as 3D asset creation. You'll get hands on experience though practical exercises that are easy to follow and encourage adding your own personal style as opposed to cut and dry recipe examples. These examples are great jumping off points that allow you to practice techniques used throughout the book. I like how each exercise ends with a challenge to push you to take the exercise further. My favorite aspect of this book is how it focus exclusively on FREE tools available that allow anyone to set up a 3D development environment. Sketch-Up, Google Warehouse, Gimp (Photoshop alternative), CGtextures, Unity3D, Meshalb - all the tools necessary to create AAA quality game assets or any interactive experience. What's exciting about this is that any with curiosity can jump in. The modeling exercises start with creating simple but useful game objects and introduce a repeatable work flow: researching real-world objects, preparing textures for game engines, modeling and texturing objects, and finally importing them into a game engine. Building on the techniques learned in the early exercises, a couple of great advanced modeling exercises are also included. What's awesome about this is you'll see the secret the pros use to create insanely complicated models (hint:reference pics and time). Using the same techniques on a different scale, you'll create your own city block, and import that into Unity3D. With a few adjustments, you'll have a first-person game-environment to explore and you can post it online for others to explore. (now go make games :) Overall this a fantastic book to have in the 3D section your library. Beginners will find this book most useful as it will get you up and running with the tools you need to begin your journey with 3D & gaming, but even experienced pros will find SketchUp a very useful tool in rapid prototyping; particularly since you can import sketchUp models into programs like 3ds Max. If nothing else it's a refreshing read for anyone interesting in 3D because the author's passion for the subject comes though and surely will inspire (or re-inspire) the like-minded. If you enjoyed this book and want to push further into creating games I can recommend some other great titles that I've read that you will find interesting - Unity Game Development Essentials (Packt publishing) - Unity Game Development by Example (Packt publishing) - Unity 3 Game Development Hotshot (Packt publishing) - 3D Game Art for the iPhone with Unity (Focal Press)
Stansberry More than 1 year ago
I teach middle school game design and pre-engineering in Tennessee. I teach google sketch up in my pre-engineering section of my 8th grade class. I was thrilled to see a way to use a program they are familiar with as I introduce video game design. I found this book to be easy to use and read, as well with plain graphics that let students know exactly what they should come up with. I have been excited to introduce my students to using other programs to create robust worlds and hopefully get them interested in pursuing a career in programming or computer engineering. I can't say enough good about this book and its content.
Fredini More than 1 year ago
Google SketchUp for Game Design is exactly what the title says: A Beginner's Guide to creating navigable 3D gaming environments. The specific process this book focuses on is to create models in Google SketchUp, then bring those models into Unity to create walkthrough environments. The audience for this book is anyone who is interested in creating 3D walkthroughs in UNITY, which can be published to the web, using the unity player. Its easy to follow for anyone with or without experience with either tool. I could see this book applying to budding game designers, architects, artists, or anyone interested in creating 3D environments. This book is broken up into chapters that break it down into easy to follow steps to create models including terrain, buildings, cars, and objects including palettes, barrel, wrench, etc. They cover modeling from photos, texturing, optimizing the model and more. The car modeling chapter, in particular, is a great technique. There's also lots of references for where to get free textures and models on the web, for you to use if you don't want to model them yourself. Once the models are created, they are imported into Unity. The author goes step by step to teach you how to create walk-arounds in the model, and you're off! Its pretty amazing how far all this technology has come, because pretty much anyone from my mom to my son could pick up this book and start making their own 3D environments, using freely available software. For anyone wanting to create 3D walkthrough spaces, I highly recommend checking this book out. It cuts out the learning curve and gets you creating cool stuff fast!