Grome Terrain Modeling with Ogre3d, Udk, and Unity3d

Grome Terrain Modeling with Ogre3d, Udk, and Unity3d

by Richard Hawley

Paperback

$29.99
View All Available Formats & Editions
Choose Expedited Shipping at checkout for guaranteed delivery by Thursday, March 28

Product Details

ISBN-13: 9781849699396
Publisher: Packt Publishing
Publication date: 02/18/2013
Pages: 162
Product dimensions: 7.50(w) x 9.25(h) x 0.35(d)

About the Author

Richard Hawley started programming in the early 1980s at the start of the home computer craze with the Sinclair ZX-81. Before leaving high school he had worked on three game projects for Assassin Software and later worked on conversions of classic strategy board games for 8- to 16-bit machines. He went on to develop end-user tools for popular flight simulations including Empire Interactive's Enemy Engaged helicopter series and the highly successful Origin Jane's Longbow series (MissioneerPlus).

He's the director of Tricubic Studios, a small UK company dedicated to creating simulation and training environments using off-the-shelf 3D engines including Unity and Leadwerks. Together with technical artist David Hopkinson (Total War: English Civil War conversion) and physics guru Fred Naar (creator of Helicopter Total Realism for Microsoft Flight Simulator X) they are collectively known for their work on helicopter simulations.

Customer Reviews

Most Helpful Customer Reviews

See All Customer Reviews