Grome Terrain Modeling with Ogre3d, Udk, and Unity3d

Grome Terrain Modeling with Ogre3d, Udk, and Unity3d

by Richard Hawley


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Product Details

ISBN-13: 9781849699396
Publisher: Packt Publishing
Publication date: 02/18/2013
Pages: 162
Product dimensions: 7.50(w) x 9.25(h) x 0.35(d)

About the Author

Richard Hawley started programming in the early 1980s at the start of the home computer craze with the Sinclair ZX-81. Before leaving high school he had worked on three game projects for Assassin Software and later worked on conversions of classic strategy board games for 8- to 16-bit machines. He went on to develop end-user tools for popular flight simulations including Empire Interactive's Enemy Engaged helicopter series and the highly successful Origin Jane's Longbow series (MissioneerPlus).

He's the director of Tricubic Studios, a small UK company dedicated to creating simulation and training environments using off-the-shelf 3D engines including Unity and Leadwerks. Together with technical artist David Hopkinson (Total War: English Civil War conversion) and physics guru Fred Naar (creator of Helicopter Total Realism for Microsoft Flight Simulator X) they are collectively known for their work on helicopter simulations.

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