Guild Wars: Ghosts of Ascalon

Guild Wars: Ghosts of Ascalon

by Matt Forbeck, Jeff Grubb
4.4 79

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Overview

Guild Wars: Ghosts of Ascalon by Matt Forbeck, Jeff Grubb

250 years ago, Ascalon burned . . .

Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.

Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.

Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!

Product Details

ISBN-13: 9781416589471
Publisher: Pocket Star
Publication date: 07/27/2010
Series: Guild Wars Series
Pages: 384
Sales rank: 195,192
Product dimensions: 4.10(w) x 6.70(h) x 1.20(d)

About the Author

Matt Forbeck is an award-winning and New York Times bestselling author and game designer. He has more than thirty novels and countless games published to date. His latest work includes Dungeonlogy, the Star Wars: Rogue One junior novel, the last two editions of The Marvel Encyclopedia, his Monster Academy YA fantasy novels, and the upcoming Shotguns & Sorcery roleplaying game based on his novels. He lives in Beloit, WI, with his wife and five children, including a set of quadruplets. For more about him and his work, visit Forbeck.com.

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Guild Wars 4.4 out of 5 based on 0 ratings. 79 reviews.
harstan More than 1 year ago
Two and a half centuries ago, the bestial charr invaded Ascalon. Desperate King Adelbern, knowing his monarchy was about to be overrun by the evil charr, called forth the magical Foefire to burn the malevolent assailants. He succeeded in killing the enemy, but the magic did not differentiate between friend and foe so many humans died too. Upset and perhaps insane with grief, the dead Ascalonians became spirit protectors of the burnt remains of a destroyed kingdom. The few survivors left for neighboring Kryta. In the present Queen Jennah hopes to sign a peace treaty with the charr abominations, as a war would devastate the humans. However, before negotiating the charr demand the return of the Claw of the Khan-Ur, perhaps the holiest of artifacts that they lost in the Foefire of Ascalon. The monarch orders adventurer Dougal Keane to lead a team of misfits into the ruins of Ascalon, a place he considers worse than hell. Not only is he unsure what awaits him in the shadows though he has heard of the legend of the Ghosts of Ascalon, but is positive many charr and humans prefer war for various motives and will kill a band seeking a peace trophy. This is an entertaining quest fantasy with an obvious tie to the game. The story line is fast-paced with exciting action-packed combat scenes and a strong cast especially Dougal and his comrades. Although the plot ebbs (in between the hostilities) and flows (vivid battle scenes), fans of the GuildWars video game will want to join Dougal and his team that he despises as they venture on a journey with little hope of retuning. Harriet Klausner
Anonymous 7 months ago
The new guildless guy wanders around town
Anonymous 7 months ago
Walked in cautiously.
Anonymous 7 months ago
Walks up to him. "Hmm... you don't look like it..." she winks.
Anonymous 8 months ago
The 11 year old boy walked in scared they wouldn't accept him.
Anonymous 8 months ago
The young girl walked in. "So..."
Anonymous 8 months ago
Walks in. (I guess. Idk.)
Anonymous 8 months ago
Greetings guild members! Sorry about being late on the chatroom (I fell asleep)
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Great story and provides awesome lore fir GW2 fans or for those new to the game. Buy it, read it, you wont be dissapointed!
Anonymous More than 1 year ago
Fine.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
This book is wonderful for anyone interested in the series or wanting to know the story behind Guild Wars 2 online! I personally wish the book was longer because I didn't want to put it down!
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CEWillis More than 1 year ago
Of the two GW2 novels, this is the one I'd recommend most for people who played Guild Wars. It takes place mostly in Ascalon, where things have changed a *lot* in the intervening 250 years, and the story arc makes me want to hunt these places down in game and see what kind of treasure might be stashed about.
Anonymous More than 1 year ago
Definitely worth reading. I highly recommend this novel to anyone even remotely interested in the guild wars universe.
bwhitaker More than 1 year ago
took a little bit to get going, but once it did it was a great read. my only complaint is i wish they would put these in chronological order.
Anonymous More than 1 year ago
Ghosts of Ascalon is a fun, quick and easy read and, as someone new the the lore of Guild Wars, a perfect introduction to thes world of Tyria. The book introduces the five main races of Guild Wars and offers a brief overview of the history of this fantasy land. A must read for anyone interested in learning about the background of Tyria or just looking for a fun read while patiently waiting for the release of Guild Wars 2.
Anonymous More than 1 year ago
Curbs the wait well for the launch.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Very well written and has an engaging story.Lots of fun.