Welcome to the land of Yrth, a magical realm of incredibly varied races and monstersincluding people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transportedfrom such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history herethey're current events!
Characters can journey from the windswept plains of the Nomad Landswhere fierce Nordic warriors seek a valiant death to earn a seat in Valhallato Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din.
This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world backgroundhistory, religion, culture, politics, races, and a detailed, full-color mapeverything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to the just-released GURPS Fantasy and GURPS Magic.
So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers.
Yrth awaits the legend of you!