H.264 and MPEG-4 Video Compression: Video Coding for Next-generation Multimedia / Edition 1

H.264 and MPEG-4 Video Compression: Video Coding for Next-generation Multimedia / Edition 1

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H.264 and MPEG-4 Video Compression: Video Coding for Next-generation Multimedia / Edition 1

Following on from the successful MPEG-2 standard, MPEG-4 Visual is enabling a new wave of multimedia applications from Internet video streaming to mobile video conferencing. The new H.264 ‘Advanced Video Coding’ standard promises impressive compression performance and is gaining support from developers and manufacturers.  The first book to cover H.264 in technical detail, this unique resource takes an application-based approach to the two standards and the coding concepts that underpin them.

  • Presents a practical, step-by-step, guide to the MPEG-4 Visual and H.264 standards for video compression.
  • Introduces the basic concepts of digital video and covers essential background material required for an understanding of both standards.
  • Provides side-by-side performance comparisons of MPEG-4 Visual and H.264 and advice on how to approach and interpret them to ensure conformance.
  • Examines the way that the standards have been shaped and developed, discussing the composition and procedures of the VCEG and MPEG standardisation groups.

Focussing on compression tools and profiles for practical multimedia applications, this book ‘decodes’ the standards, enabling developers, researchers, engineers and students to rapidly get to grips with both H.264 and MPEG-4 Visual.

Dr Iain Richardson leads the Image Communication Technology research group at the Robert Gordon University in Scotland and is the author of over 40 research papers and two previous books on video compression technology.

Product Details

ISBN-13: 9780470848371
Publisher: Wiley
Publication date: 10/03/2003
Pages: 306
Product dimensions: 6.81(w) x 10.02(h) x 0.94(d)

About the Author

Iain Richardson is a lecturer and researcher at The Robert Gordon University, Aberdeen, Scotland. He was awarded the degrees of MEng (Heriot-Watt University) and PhD (The Robert Gordon University) in 1990 and 1999 respectively. He has been actively involved in research and development of video compression systems since 1993 and is the author of over 40 journal and conference papers and two previous books. He leads the Image Communication Technology Research Group at The Robert Gordon University and advises a number of companies on video compression technology issues.

Read an Excerpt

H.264 and MPEG-4 Video Compression

Video Coding for Next-generation Multimedia
By Iain E. G. Richardson

John Wiley & Sons

Copyright © 2003 John Wiley & Sons, Ltd.
All right reserved.

ISBN: 0-470-84837-5

Chapter One



Scene 1: Your avatar (a realistic 3D model with your appearance and voice) walks through a sophisticated virtual world populated by other avatars, product advertisements and video walls. On one virtual video screen is a news broadcast from your favourite channel; you want to see more about the current financial situation and so you interact with the broadcast and pull up the latest stock market figures. On another screen you call up a videoconference link with three friends. The video images of the other participants, neatly segmented from their backgrounds, are presented against yet another virtual backdrop.

Scene 2: Your new 3G vidphone rings; you flip the lid open and answer the call. The face of your friend appears on the screen and you greet each other. Each sees a small, clear image of the other on the phone's screen, without any of the obvious 'blockiness' of older-model video phones. After the call has ended, you call up a live video feed from a football match. The quality of the basic-rate stream isn't too great and you switch seamlessly to the higher-quality (but more expensive) 'premium' stream. For a briefmoment the radio signal starts to break up but all you notice is a slight, temporary distortion in the video picture.

These two scenarios illustrate different visions of the next generation of multimedia applications. The first is a vision of MPEG-4 Visual: a rich, interactive on-line world bringing together synthetic, natural, video, image, 2D and 3D 'objects'. The second is a vision of H.264/AVC: highly efficient and reliable video communications, supporting two-way, 'streaming' and broadcast applications and robust to channel transmission problems. The two standards, each with their advantages and disadvantages and each with their supporters and critics, are contenders in the race to provide video compression for next-generation communication applications.

Turn on the television and surf through tens or hundreds of digital channels. Play your favourite movies on the DVD player and breathe a sigh of relief that you can throw out your antiquated VHS tapes. Tune in to a foreign TV news broadcast on the web (still just a postage-stamp video window but the choice and reliability of video streams is growing all the time). Chat to your friends and family by PC videophone. These activities are now commonplace and unremarkable, demonstrating that digital video is well on the way to becoming a ubiquitous and essential component of the entertainment, computing, broadcasting and communications industries.

Pervasive, seamless, high-quality digital video has been the goal of companies, researchers and standards bodies over the last two decades. In some areas (for example broadcast television and consumer video storage), digital video has clearly captured the market, whilst in others (videoconferencing, video email, mobile video), market success is perhaps still too early to judge. However, there is no doubt that digital video is a globally important industry which will continue to pervade businesses, networks and homes. The continuous evolution of the digital video industry is being driven by commercial and technical forces. The commercial drive comes from the huge revenue potential of persuading consumers and businesses (a) to replace analogue technology and older digital technology with new, efficient, high-quality digital video products and (b) to adopt new communication and entertainment products that have been made possible by the move to digital video. The technical drive comes from continuing improvements in processing performance, the availability of higher-capacity storage and transmission mechanisms and research and development of video and image processing technology.

Getting digital video from its source (a camera or a stored clip) to its destination (a display) involves a chain of components or processes. Key to this chain are the processes of compression (encoding) and decompression (decoding), in which bandwidth-intensive 'raw' digital video is reduced to a manageable size for transmission or storage, then reconstructed for display. Getting the compression and decompression processes 'right' can give a significant technical and commercial edge to a product, by providing better image quality, greater reliability and/or more flexibility than competing solutions. There is therefore a keen interest in the continuing development and improvement of video compression and decompression methods and systems. The interested parties include entertainment, communication and broadcasting companies, software and hardware developers, researchers and holders of potentially lucrative patents on new compression algorithms.

The early successes in the digital video industry (notably broadcast digital television and DVD-Video) were underpinned by international standard ISO/IEC 13818, popularly known as 'MPEG-2' (after the working group that developed the standard, the Moving Picture Experts Group). Anticipation of a need for better compression tools has led to the development of two further standards for video compression, known as ISO/IEC 14496 Part 2 ('MPEG-4 Visual') and ITU-T Recommendation H.264/ISO/IEC 14496 Part 10 ('H.264'). MPEG-4 Visual and H.264 share the same ancestry and some common features (they both draw on well-proven techniques from earlier standards) but have notably different visions, seeking to improve upon the older standards in different ways. The vision of MPEG-4 Visual is to move away from a restrictive reliance on rectangular video images and to provide an open, flexible framework for visual communications that uses the best features of efficient video compression and object-oriented processing. In contrast, H.264 has a more pragmatic vision, aiming to do what previous standards did (provide a mechanism for the compression of rectangular video images) but to do it in a more efficient, robust and practical way, supporting the types of applications that are becoming widespread in the marketplace (such as broadcast, storage and streaming).

At the present time there is a lively debate about which (if either) of these standards will come to dominate the market. MPEG-4 Visual is the more mature of the two new standards (its first Edition was published in 1999, whereas H.264 became an International Standard/Recommendation in 2003). There is no doubt that H.264 can out-perform MPEG-4 Visual in compression efficiency but it does not have the older standard's bewildering flexibility. The licensing situation with regard to MPEG-4 Visual is clear (and not popular with some parts of the industry) but the cost of licensing H.264 remains to be agreed. This book is about these two important new standards and examines the background to the standards, the core concepts and technical details of each standard and the factors that will determine the answer to the question 'MPEG-4 Visual or H.264?'.


Network bitrates continue to increase (dramatically in the local area and somewhat less so in the wider area), high bitrate connections to the home are commonplace and the storage capacity of hard disks, flash memories and optical media is greater than ever before. With the price per transmitted or stored bit continually falling, it is perhaps not immediately obvious why video compression is necessary (and why there is such a significant effort to make it better). Video compression has two important benefits. First, it makes it possible to use digital video in transmission and storage environments that would not support uncompressed ('raw') video. For example, current Internet throughput rates are insufficient to handle uncompressed video in real time (even at low frame rates and/or small frame size). A Digital Versatile Disk (DVD) can only store a few seconds of raw video at television-quality resolution and frame rate and so DVD-Video storage would not be practical without video and audio compression. Second, video compression enables more efficient use of transmission and storage resources. If a high bitrate transmission channel is available, then it is a more attractive proposition to send high-resolution compressed video or multiple compressed video channels than to send a single, low-resolution, uncompressed stream. Even with constant advances in storage and transmission capacity, compression is likely to be an essential component of multimedia services for many years to come.

An information-carrying signal may be compressed by removing redundancy from the signal. In a lossless compression system statistical redundancy is removed so that the original signal can be perfectly reconstructed at the receiver. Unfortunately, at the present time lossless methods can only achieve a modest amount of compression of image and video signals. Most practical video compression techniques are based on lossy compression, in which greater compression is achieved with the penalty that the decoded signal is not identical to the original. The goal of a video compression algorithm is to achieve efficient compression whilst minimising the distortion introduced by the compression process.

Video compression algorithms operate by removing redundancy in the temporal, spatial and/or frequency domains. Figure 1.1 shows an example of a single video frame. Within the highlighted regions, there is little variation in the content of the image and hence there is significant spatial redundancy. Figure 1.2 shows the same frame after the background region has been low-pass filtered (smoothed), removing some of the higher-frequency content. The human eye and brain (Human Visual System) are more sensitive to lower frequencies and so the image is still recognisable despite the fact that much of the 'information' has been removed. Figure 1.3 shows the next frame in the video sequence. The sequence was captured from a camera at 25 frames per second and so there is little change between the two frames in the short interval of 1/25 of a second. There is clearly significant temporal redundancy, i.e. most of the image remains unchanged between successive frames. By removing different types of redundancy (spatial, frequency and/or temporal) it is possible to compress the data significantly at the expense of a certain amount of information loss (distortion). Further compression can be achieved by encoding the processed data using an entropy coding scheme such as Huffman coding or Arithmetic coding.

Image and video compression has been a very active field of research and development for over 20 years and many different systems and algorithms for compression and decompression have been proposed and developed. In order to encourage interworking, competition and increased choice, it has been necessary to define standard methods of compression encoding and decoding to allow products from different manufacturers to communicate effectively. This has led to the development of a number of key International Standards for image and video compression, including the JPEG, MPEG and H.26x series of standards.

1.3 MPEG-4 AND H.264

MPEG-4 Visual and H.264 (also known as Advanced Video Coding) are standards for the coded representation of visual information. Each standard is a document that primarily defines two things, a coded representation (or syntax) that describes visual data in a compressed form and a method of decoding the syntax to reconstruct visual information. Each standard aims to ensure that compliant encoders and decoders can successfully interwork with each other, whilst allowing manufacturers the freedom to develop competitive and innovative products. The standards specifically do not define an encoder; rather, they define the output that an encoder should produce. A decoding method is defined in each standard but manufacturers are free to develop alternative decoders as long as they achieve the same result as the method in the standard.

MPEG-4 Visual (Part 2 of the MPEG-4 group of standards) was developed by the Moving Picture Experts Group (MPEG), a working group of the International Organisation for Standardisation (ISO). This group of several hundred technical experts (drawn from industry and research organisations) meet at 2-3 month intervals to develop the MPEG series of standards. MPEG-4 (a multi-part standard covering audio coding, systems issues and related aspects of audio/visual communication) was first conceived in 1993 and Part 2 was standardised in 1999. The H.264 standardisation effort was initiated by the Video Coding Experts Group (VCEG), a working group of the International Telecommunication Union (ITU-T) that operates in a similar way to MPEG and has been responsible for a series of visual telecommunication standards. The final stages of developing the H.264 standard have been carried out by the Joint Video Team, a collaborative effort of both VCEG and MPEG, making it possible to publish the final standard under the joint auspices of ISO/IEC (as MPEG-4 Part 10) and ITU-T (as Recommendation H.264) in 2003.

MPEG-4 Visual and H.264 have related but significantly different visions. Both are concerned with compression of visual data but MPEG-4 Visual emphasises flexibility whilst H.264's emphasis is on efficiency and reliability. MPEG-4 Visual provides a highly flexible toolkit of coding techniques and resources, making it possible to deal with a wide range of types of visual data including rectangular frames ('traditional' video material), video objects (arbitrary-shaped regions of a visual scene), still images and hybrids of natural (real-world) and synthetic (computer-generated) visual information. MPEG-4 Visual provides its functionality through a set of coding tools, organised into 'profiles', recommended groupings of tools suitable for certain applications. Classes of profiles include 'simple' profiles (coding of rectangular video frames), object-based profiles (coding of arbitrary-shaped visual objects), still texture profiles (coding of still images or 'texture'), scalable profiles (coding at multiple resolutions or quality levels) and studio profiles (coding for high-quality studio applications).

In contrast with the highly flexible approach of MPEG-4 Visual, H.264 concentrates specifically on efficient compression of video frames. Key features of the standard include compression efficiency (providing significantly better compression than any previous standard), transmission efficiency (with a number of built-in features to support reliable, robust transmission over a range of channels and networks) and a focus on popular applications of video compression. Only three profiles are currently supported (in contrast to nearly 20 in MPEG-4 Visual), each targeted at a class of popular video communication applications.


Excerpted from H.264 and MPEG-4 Video Compression by Iain E. G. Richardson Copyright © 2003 by John Wiley & Sons, Ltd. . Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Table of Contents

About the Author.




1. Introduction.

2. Video Formats and Quality.

3. Video Coding Concepts.

4. The MPEG-4 and H.264 Standards.

5. MPEG-4 Visual.

6. H.264/MPEG-4 Part 10.

7. Design and Performance.

8. Applications and Directions.



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