Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi

Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi

by Martin Gardner

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Overview

Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi by Martin Gardner

Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi is the inaugural volume in The New Martin Gardner Mathematical Library series. Based off of Gardener's enormously popular Scientific American columns, his puzzles and challenges can now fascinate a whole new generation! Paradoxes and paper-folding, Moebius variations and mnemonics, fallacies, magic square, topological curiosities, parlor tricks, and games ancient and modern, from Polyminoes, Nim, Hex, and the Tower of Hanoi to four-dimensional ticktacktoe. These mathematical recreations, clearly and cleverly presented by Martin Gardner, delight and perplex while demonstrating principles of logic, probability, geometry, and other fields of mathematics. Now the author, in consultation with experts, has added updates to all the chapters, including new game variations, mathematical proofs, and other developments and discoveries.

Product Details

ISBN-13: 9780521735254
Publisher: Cambridge University Press
Publication date: 09/08/2008
Series: New Martin Gardner Mathematical Library Series
Pages: 208
Sales rank: 796,767
Product dimensions: 5.40(w) x 8.40(h) x 0.60(d)
Age Range: 1 - 17 Years

About the Author

For 25 of his 90 years, Martin Gardner wrote 'Mathematical Games and Recreations', a monthly column for Scientific American magazine. These columns have inspired hundreds of thousands of readers to delve more deeply into the large world of mathematics. He has also made significant contributions to magic, philosophy, debunking pseudoscience, and children's literature. He has produced more than 60 books, including many best sellers, most of which are still in print. His Annotated Alice has sold more than a million copies. He continues to write a regular column for the Skeptical Inquirer magazine.

Table of Contents

1. Hexaflexagons; 2. Magic with a matrix; 3. Nine problems; 4. Ticktacktoe; 5. Probability paradoxes; 6. The icosian game and the Tower of Hanoi; 7. Curious topological models; 8. The game of hex; 9. Sam Loyd: America's greatest puzzlist; 10. Mathematical card tricks; 11. Memorizing numbers; 12. Nine more problems; 13. Polyominoes; 14. Fallacies; 15. Nim and tac tix; 16. Left or right.

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