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Hikaru no Go, Volume 21
     

Hikaru no Go, Volume 21

5.0 1
by Yumi Hotta, Takeshi Obata (Illustrator)
 

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An ancient ghost possesses Hikaru and unleashes his hidden genius!

Reads R to L (Japanese Style), for A audiences. Great ExpectationsThe Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the

Overview

An ancient ghost possesses Hikaru and unleashes his hidden genius!

Reads R to L (Japanese Style), for A audiences. Great ExpectationsThe Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement!

Product Details

ISBN-13:
9781421528267
Publisher:
VIZ Media LLC
Publication date:
11/02/2010
Series:
Hikaru No Go Series , #21
Edition description:
Original
Pages:
200
Sales rank:
349,570
Product dimensions:
6.94(w) x 11.80(h) x 0.61(d)
Age Range:
10 - 13 Years

Meet the Author

Takeshi Obata was born in 1969 in Niigata, Japan, and is the artist of the wildly popular SHONEN JUMP title Hikaru no Go, which won the 2003 Tezuka Shinsei "New Hope" award and the Shogakukan Manga award. Obata is also the artist of Arabian Majin Bokentan Lamp Lamp, Ayatsuri Sakon, Cyborg Jichan G., and the smash hit manga Death Note.

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Hikaru no Go, Volume 21 5 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago