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Reads R to L (Japanese Style) all ages.
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dreamdefeating the famed go prodigy Akira Toya!
Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself?
|Publisher:||VIZ Media LLC|
|Series:||Hikaru No Go Series , #23|
|Product dimensions:||4.90(w) x 7.40(h) x 0.70(d)|
|Age Range:||10 - 13 Years|
About the Author
Takeshi Obata was born in 1969 in Niigata, Japan, and is the artist of the wildly popular SHONEN JUMP title Hikaru no Go, which won the 2003 Tezuka Shinsei "New Hope" award and the Shogakukan Manga award. Obata is also the artist of Arabian Majin Bokentan Lamp Lamp, Ayatsuri Sakon, Cyborg Jichan G., and the smash hit manga Death Note.
Most Helpful Customer Reviews
After so many years the series comes to an end and legitimately brought tears to my eyes. I am sad to see this series end and hope to see Hotta work on another series, as Obata is already working on one of my new favorite series Bakuman