Hocus & Pocus: The Legend of Grimm's Woods: The Comic Book You Can Play (Comic Quests Series #1)
This middle grade graphic novel series features an interactive pick-a-path storyline, full of puzzles, treasures, fantasy creatures, and gameplay you can enjoy again and again!

Cast spells, solve puzzles, rack up sparkling stars, and train your own magical pet in this graphic novel that you can play just like a role-playing game. Enter a world inspired by favorite fairy tales, complete with gingerbread houses and a girl dressed in red. Readers can play as Hocus (a boy) or Pocus (a girl), choose a magic animal companion, and enter a colorful forest of brain-teasing riddles, magical objects, and unusual characters. Each panel has multiple paths to follow, and a handy tracking sheet helps you keep track of your victories and hard-won possessions, bringing together the classic analog adventure of a tabletop game and the fresh format of a comic book for hours of replayable fun. 

HERE’S HOW TO PLAY: 
• Select your character and magical pet and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and win stars in your quest for success. The more good deeds you do, the more stars you will find. 
• You can play the book again and again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!
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Hocus & Pocus: The Legend of Grimm's Woods: The Comic Book You Can Play (Comic Quests Series #1)
This middle grade graphic novel series features an interactive pick-a-path storyline, full of puzzles, treasures, fantasy creatures, and gameplay you can enjoy again and again!

Cast spells, solve puzzles, rack up sparkling stars, and train your own magical pet in this graphic novel that you can play just like a role-playing game. Enter a world inspired by favorite fairy tales, complete with gingerbread houses and a girl dressed in red. Readers can play as Hocus (a boy) or Pocus (a girl), choose a magic animal companion, and enter a colorful forest of brain-teasing riddles, magical objects, and unusual characters. Each panel has multiple paths to follow, and a handy tracking sheet helps you keep track of your victories and hard-won possessions, bringing together the classic analog adventure of a tabletop game and the fresh format of a comic book for hours of replayable fun. 

HERE’S HOW TO PLAY: 
• Select your character and magical pet and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and win stars in your quest for success. The more good deeds you do, the more stars you will find. 
• You can play the book again and again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!
9.99 In Stock
Hocus & Pocus: The Legend of Grimm's Woods: The Comic Book You Can Play (Comic Quests Series #1)

Hocus & Pocus: The Legend of Grimm's Woods: The Comic Book You Can Play (Comic Quests Series #1)

Hocus & Pocus: The Legend of Grimm's Woods: The Comic Book You Can Play (Comic Quests Series #1)

Hocus & Pocus: The Legend of Grimm's Woods: The Comic Book You Can Play (Comic Quests Series #1)

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$9.99 
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Overview

This middle grade graphic novel series features an interactive pick-a-path storyline, full of puzzles, treasures, fantasy creatures, and gameplay you can enjoy again and again!

Cast spells, solve puzzles, rack up sparkling stars, and train your own magical pet in this graphic novel that you can play just like a role-playing game. Enter a world inspired by favorite fairy tales, complete with gingerbread houses and a girl dressed in red. Readers can play as Hocus (a boy) or Pocus (a girl), choose a magic animal companion, and enter a colorful forest of brain-teasing riddles, magical objects, and unusual characters. Each panel has multiple paths to follow, and a handy tracking sheet helps you keep track of your victories and hard-won possessions, bringing together the classic analog adventure of a tabletop game and the fresh format of a comic book for hours of replayable fun. 

HERE’S HOW TO PLAY: 
• Select your character and magical pet and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and win stars in your quest for success. The more good deeds you do, the more stars you will find. 
• You can play the book again and again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!

Product Details

ISBN-13: 9781683690573
Publisher: Quirk Publishing
Publication date: 09/04/2018
Series: Comic Quests Series , #1
Pages: 152
Product dimensions: 5.50(w) x 8.40(h) x 0.40(d)
Age Range: 8 - 12 Years

About the Author

Manuro (aka Emmanuel Quaireau) is a writer and illustrator based in France. He is the author of five interactive game books and series.

Gorobei (aka Emmanuel Martin) is a comic book artist based in France.
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