ICO: Castle in the Mist

ICO: Castle in the Mist

by Miyuki Miyabe


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High fantasy and true love come to life in this novel based on the hit video game.

Reads L to R (Western Style), for audience A.

When a boy named Ico grows long curved horns overnight, his fate has been sealed-he is to be sacrificed in the Castle in the Mist. But in the castle, Ico meets a young girl named Yorda imprisoned in its halls. Alone they will die, but together Ico and Yorda might just be able to defy their destinies and escape the magic of the castle.

Based on the video game filmmaker Guillemo del Toro (Hellboy, Pan's Labyrinth) called a "masterpiece", Japan's leading fantasist Miyuki Miyabe has crafted a tale of magic, loss, and love that will never be forgotten.

Product Details

ISBN-13: 9781421540634
Publisher: Haikasoru
Publication date: 08/16/2011
Series: ICO: Castle in the Mist Series
Pages: 400
Sales rank: 506,639
Product dimensions: 5.10(w) x 8.02(h) x 1.02(d)

About the Author

Miyuki Miyabe's debut story, “Warera ga rinjin no hanzai” (Our neighbor’s crime), won a new writer award in 1987, and since that time, she has become one of Japan's most popular and best-selling authors. Miyabe's fantasy novel Brave Story won the Batchelder Award for best children's book in translation from the American Library Association in 2007. The Gate of Sorrows is an adult novel in the same universe as The Book of Heroes (Haikasoru, 2010). Her other works available in English include All She Was Worth, Cross Fire, The Sleeping Dragon, Apparitions, ICO: Castle in the Mist, and more.

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ICO: Castle in the Mist 3.1 out of 5 based on 0 ratings. 7 reviews.
Tindomul More than 1 year ago
Being a fan of Fumito Ueda's games, I was excited when I learned of an adaptation of his first game in novel format. Sadly, although the book is good I was hoping for something more. The beginging of the book starts off promising, but when you get to Ico's journey through the castle you feel as though you are reading something that Miyuki Miyabe wore for Gamefaqs as word by word description of her playing the game. After some very tedious and boring reading during this part, the book begins to shine again as you get to the parts dealing with Yorda and continues to shine until the end. The book will be a great read if you've never played an Ueda game, if you have you will most likely end up wishing that Fumito Ueda would have attempted to write the book instead of giving the okay for Miyuki Miyabe to do it. Miyabe might be a good writer, but when it comes to recreating the feeling of wonder, beauty and the mystery that Ueda created with this games she falls short.
LeslieGS More than 1 year ago
Every generation a Sacrifice is born, a child with horns on his or her head. The child is then taken from the parents and sent to a small village to be raised and eventually sent to the Castle in the Mist. That would usually be the end of it, but this time, the Book of Light has been found again. The Mark is even stronger; the connection is deeper. This time, this Sacrifice, will be the last. And he may even come home. Ico is a book based on a PS2 game that I have neither seen nor played. And while reading, I hardly remembered that the game ever existed. The book is enthralling, as with Book of Heroes and Brave Story, full of details and description. Normally here I would add "without being overwhelming," but I really cannot this time around. Because of the topics, content and ideas she has taken on, Miyabe's books can become overwhelming in parts. Not from simple description of simple things, but from adapting to the ideas of lizard men, new worlds, mystical powers that make so much sense [once grasped]. Though in a world very like ours and containing no lizard men [that was Brave Story], Ico [book, not titular character] has mystical powers. Blinding lights, shadow creatures, ghosts, witches and more all in a castle that apparently generates its own mist are part of this story. All are interwoven by a hand made for details. It is a well-crafted story, to be sure. Just a very dense one, with no fluff in sight. Arguably, the most difficult thing for me to cope with is the series of visions that unfold throughout the main story, revealing and explaining the back story of the curse, the castle and the creatures therein. There are times when they are announced, but for the most part, the story slides seamlessly into the vision and back out, not bothering to clarify until Ico himself realizes what was going on. Sometimes he is prepared. Sometimes he walks into them. And the narrator, being firmly on Ico's shoulder for over half of the novel [it does switch to Yorda, the girl he meets and decides to rescue for the rest], is only kind enough to flow with the boy's observations. I wondered, admittedly because my brain is still plagued with many stereotypes, whether or not I was to anticipate this being a YA book. I will tell you, firmly, it is not. Well, YA, yes. Nothing younger. The content was technically never gory, but there was a decent amount of death floating around with the descriptions pouring the visuals into your brain. The song Strange Fruit came to mind in one scene for me. Yes, a well-adjusted and strong-minded young reader might take to this easily, but they're the exceptions, right? I'll say right. But the text, like the cover, is beautiful. Not one I'll reread a lot, but one I'll lend out happily.
snorer2 on LibraryThing More than 1 year ago
As a video game fan I am always intrigued when video game novelisations are released, as there are very few of them, and even fewer that are any good. It is difficult to capture the spirit of a video game in written form, and Ico is perhaps the most ambitious video game to novelise due to it's lack of story and abstract style. I have played the video game and can't say I was particularly enthralled by it, however I was interested to see how somebody could make a game with virtually no dialogue into a 250-page novel. I liked the authors style of writing, and thought that the translation was excellent, though sometimes a little disjointed in places. I was confused by the novel as a whole, as sometimes the author spent a long time describing exact elements of gameplay (climbing ladders, pulling levers etc) to veering into the realms of a full novel and painting an entirely fictional backstory. I found the backstory elements far more exciting than the gameplay description, namely because the author uses her imagination to paint up the gaps in the story of the video game. Suddenly things seemed to make a lot more sense. However, on the whole I felt like there was something missing in the story. I also found the structure extremely banal - particularly towards the end with the inevitable battle where good triumphs over evil. An interesting adaptation, thought not sure if my knowledge of the original video game helped or hampered my understanding of this novelisation.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
The book starts off great I really enjoyed it great author. But as you get to the castle in the mist the reading becomes a bit of a bore. I stopped about half way because it just felt like reading someones account of watching the video game being played. I haven't played the game and the author even makes the point that it doesn't follow the game. If that's true why do I feel like I'm reading a video game?