Written by a highly successful teacher and author, this book teaches users how to program in Java from the beginning. Exceptionally readable, it conforms to current OO technology and the Java 1.4 SDK, requires no previous programming knowledge, and introduces object-oriented programming gently—after learners have mastered basic programming concepts. KEY TOPICS The book features chapters on object-oriented programming, graphical user interfaces, GUIs, using Swing components, applets and graphics, and multidimensional arrays. Twenty “Problem Solving in Action” case studies focus on business applications and scenarios involving event-driven programming, e-commerce, inventory control, present value, payroll professional baseball stats, and easy equation solution.
For all IS and IT professionals.
|Edition description:||Second Edition|
|Product dimensions:||6.98(w) x 9.24(h) x 1.21(d)|
Table of Contents
1. Computers, Programs, and Java.
2. Problem Solving.
3. Working with Data: Types, Classes, and Objects.
4. Nuts and Bolts—Basic Stuff in Java.
5. Making Decisions.
7. Class Behavior—Methods.
8. Object-Oriented Programming—Part I.
9. Object-Oriented Programming—Part II.
10. One-Dimensional Arrays.
11. Graphical User Interfaces—GUIs Part I.
12. Graphical user Interfaces—GUIs Part II.
13. Applets and Graphics.
14. File I/O and Exception Handling.
15. Multidimensional Arrays.
Appendix A. Jump Start—Sun ONE Studio and JBuilder.
Appendix B. Systems Engineering Tutorial with UML.
Appendix C. A GUI Workshop with Swing.
Appendix D. Database Connectivity.
Appendix E. Answers to Quick-Check Questions.
Appendix F. Unicode Character Tables.
Inside Back Cover: Java Keywords, Math Class Methods, String Class Methods.