Now you can recapture your students' enthusiasm for physical activity with the 35 ready-to-use activities in Innovative Games. These games for students in grades 6 through 12 turn boring SOS (same old stuff) lessons into fun and rewarding learning experiences.
Whether you're a physical education instructor or a recreation professional, you'll want to try these activities, which put a fresh twist on familiar games and provide new ways to introduce sport skills. Each game will help you both meet psychomotor goals and keep student motivation high.
All of the activities in Innovative Games are presented in a format that makes it easy to integrate them immediately into your program. Descriptions for every activity include the following sections:
- Objectives--the skills that each game seeks to develop- Equipment--the items necessary for play- Playing Area--the type of facility best suited for the activity- Participants--the number of active players and their positions or roles- Game--the rules of the activity and the most pertinent details for introducing it
When appropriate for a given activity, descriptions may also include special safety considerations, helpful hints for making the game more or less difficult, and additional rules. Some of the activities also provide ""Adaptations for Younger Participants,"" which can be used for kids in elementary grades 3 through 5.
In addition to presenting the 35 ready-to-use activities, the author explains six principles for creating innovative games that you can use to develop new game ideas of your own.
So the next time you hear a complaint about doing the same old stuff in class, open up Innovative Games. It's an invaluable resource for middle and high school physical education teachers, recreation directors, church and camp program directors, and YMCA leaders."
|Publisher:||Human Kinetics Publishers|
|Edition description:||Older Edition|
|Product dimensions:||5.98(w) x 8.92(h) x 0.39(d)|
|Age Range:||5 - 17 Years|
About the Author
Brenda Lichtman is a professor of kinesiology at Sam Houston State University in Huntsville, Texas. Since she began teaching in 1972, Brenda has worked to remedy the problem of stagnant and noncreative physical education curricula through the use of innovative games. She has delivered more than 45 presentations on innovative games at local, national, and international forums and has written scholarly articles on the subject as well. In addition, Brenda has put her ideas into practice by instituting a required innovative games class for kinesiology majors and minors at her university.
Brenda received her PhD in physical education from the University of Maryland at College Park in 1976. She has served as editor in chief of the Journal of Educational Studies and now sits on the editorial board of the Texas Journal of Physical Education, Health, Recreation and Dance. During her career, Brenda has twice been a finalist for the excellence in teaching award given by Sam Houston State University. She is a member of the Texas Alliance of Health, Physical Education, Recreation and Dance and the American Alliance of Health, Physical Education, Recreation and Dance. In her free time, Brenda enjoys cycling, backpacking, and playing pickleball.