Pub. Date:
Springer Berlin Heidelberg
Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings / Edition 1

Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings / Edition 1


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Product Details

ISBN-13: 9783540287384
Publisher: Springer Berlin Heidelberg
Publication date: 09/29/2005
Series: Lecture Notes in Computer Science , #3661
Edition description: 2005
Pages: 506
Product dimensions: 6.10(w) x 9.25(h) x 0.36(d)

Table of Contents

IVAs and Education.- Training Agents: An Architecture for Reusability.- Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion.- Conversational Agents/NLP.- Natural Behavior of a Listening Agent.- Providing Computer Game Characters with Conversational Abilities.- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis.- Dialog Simulation for Background Characters.- IVA Architectures.- INTERFACE Toolkit: A New Tool for Building IVAs.- Autonomous Virtual Agents Learning a Cognitive Model and Evolving.- Using Real Objects to Communicate with Virtual Characters.- A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications.- Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction.- Cognition, Reasoning and Behaviour.- A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters.- CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments.- When Emotion Does Not Mean Loss of Control.- Social Situated Agents in Virtual, Real and Mixed Reality Environments.- Do You See What Eyes See? Implementing Inattentional Blindness.- Social Causality and Responsibility: Modeling and Evaluation.- NonVerbal Communication.- Teaching Virtual Characters How to Use Body Language.- Direction of Attention Perception for Conversation Initiation in Virtual Environments.- A Model of Attention and Interest Using Gaze Behavior.- Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent.- Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans.- Modeling Dynamic Perceptual Attention in Complex Virtual Environments.- Storytelling/Interactive Narrative.- An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems.- Proactive Mediation in Plan-Based Narrative Environments.- FearNot! – An Experiment in Emergent Narrative.- Intelligent Virtual Agents in Collaborative Scenarios.- Social Intelligence.- A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application.- Using Ontology to Establish Social Context and Support Social Reasoning.- Integrating Social Skills in Task-Oriented 3D IVA.- Emotions/Affect/Personality.- Emergent Affective and Personality Model.- Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent.- The Significance of Textures for Affective Interfaces.- Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs.- Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament.- Evaluation and Methodology.- Direct Manipulation Like Tools for Designing Intelligent Virtual Agents.- Social Communicative Effects of a Virtual Program Guide.- Maintaining the Identity of Dynamically Embodied Agents.- The Behavior Oriented Design of an Unreal Tournament Character.- MyTutor: A Personal Tutoring Agent.- Poster Session.- Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism.- A Survey of Computational Emotion Research.- A Study on Generating and Matching Facial Control Point Using Radial Basis Function.- A Platform Independent Architecture for Virtual Characters and Avatars.- GAL: Towards Large Simulations with Tens of Agents.- Virtual Agents in a Simulation of an ISO-Company.- Appraisal for a Character-Based Story-World.- Evolving Emotional Behaviour for Expressive Performance of Music.- A Model of an Embodied Emotional Agent.- Agent Assistance for 3D World Navigation.- NeXuS: Delivering Perceptions to Situated Embodied Agents.- Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems.- A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment.- vBroker: Agents Teaching Stock Market.- Emergence of Representational Structures in Virtual Agents.

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