Interactive Learning Experiences, Grades 6-12: Increasing Student Engagement and Learning / Edition 2

Interactive Learning Experiences, Grades 6-12: Increasing Student Engagement and Learning / Edition 2

by David Samuel Smokler
ISBN-10:
1412963362
ISBN-13:
9781412963367
Pub. Date:
09/02/2008
Publisher:
SAGE Publications

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Overview

Interactive Learning Experiences, Grades 6-12: Increasing Student Engagement and Learning / Edition 2

Discover how to engage teenagers in course content using this resource's updated research, new sample activities, and tips for designing and evaluating interactive learning experiences.

Product Details

ISBN-13: 9781412963367
Publisher: SAGE Publications
Publication date: 09/02/2008
Edition description: Second Edition
Pages: 168
Product dimensions: 5.90(w) x 8.80(h) x 0.50(d)

Table of Contents

Preface
Acknowledgments
About the Author
1. Why Create an Experience?
What Is an Experience?
Brain-Compatible Learning
Seeing Into the Brain
How the Brain Learns
Brain Research and Education: What Teachers Need to Know
Why Is It So Hard to Impress a Teenager?
Emotion: At the Center of the Brain
Complex Learning Activities
The Power of Reflection
Reflection Questions for Teachers
2. How to Create an Experience
Preparing a Classroom Environment Conducive to Experiences
Here's the Problem
Spread the Love: Rapport-Building Exercises
The Physical Environment
Strategies for Creating Experiences
What Does Infinity Smell Like?
Move Your Body
Using Music to Build Anticipation, Excitement, and Readiness
Tying Music to Your Curriculum
Fantasy Contexts
Putting It All Together: Creating Your Own Experiences
Student Involvement
Other Ideas for Experiences
Intrinsic vs. Extrinsic Motivation
Ideas for English and Social Studies Teachers
Ideas for Math and Science Teachers
Ideas for World Language Teachers
Ideas for Health, Wellness, and Physical Education Teachers
Reflection Questions for Teachers
3. How Do You Assess an Experience?
Traditional vs. Authentic Assessment
Reflection as Formative Assessment
Aligning Your Experiences to Standards
Why Standards-Based?
Reflection as Summative Assessment
Other Considerations
See What They Already Know Before You Begin
Reflection Questions for Teachers
4. Sample Experiences
Guess Who Had This for Dinner
The Eliminator
Morning Move-Around
The Wave
Two Truths and a Lie
The Name Game
Thumper
Old-Fashioned Sing Down
Musical Moment
The Reveal
Debate Shift-Around
Save the Princess
Counter-Terrorism
The Arrest
Shelter
The Scream
The Fire
Power
Island Survival
The Salesman
Witch Hunt
The Farm Game
Crime Scene
Rollercoaster Designer
5. Making Experiences Work for You
Resource A. Reproducible Handouts
Song Reflection Report
Save the Princess
Counter-Terrorism
The Scream
Power
Island Survival
The Salesman
The Farm Game
Crime Scene
Lab Report
Resource B. Additional Resources
Brain-Based Learning Fun Kit
Web Resources About Brain-Compatible Learning
Web Resources About Simulation Games
References
Index

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